[ian-reeds-games] Re: More on the new effects caused by point changes system

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 23 Feb 2013 04:13:13 -0500

Hey Ian,
I am real glad you explalined all that, cause I was about to bang my head into 
a wall till I knocked myself unconscious, grin.

It sounds very complex and brilliant, which is about commonplace for you, lol. 
Thanks for the heads up.

I have completed a first draft, my sister is looking it over and after that, I 
will do the rewrite of the beginners guide, cause it sounds like we might need 
it sooner then later.

Keep truckin'!

al 
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Ian Reed 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Saturday, February 23, 2013 12:56 AM
  Subject: [ian-reeds-games] More on the new effects caused by point changes 
system


  I wanted to say a little more about the new effects caused by point 
  changes system.

  When you have this line:
  temperature_above_effects=80%|overheat

  It means that the overheat effect will be applied once when the 
  temperature point changes from something below 80% to something above 80%.
  So if it changed from 60% to 85% the effect would occur.
  If it then changed from 85% to 90% nothing new would happen.
  Then 90% to 85% would still do nothing new.

  If you also had this line:
  temperature_below_remove_effects=80%|overheat

  Then as soon as the temperature changes from something above 80% to 
  something below 80% any overheat effects would be removed.
  But if a unit somehow got an overheat effect when it was below 80% then 
  it would never get removed by this flag until the temperature went above 
  80% and then back below 80%.

  So with both of these flags set I'd probably make the overheat effect 
  have a very high duration since I really only want overheat to be 
  removed when the temperature drops between a certain level.

  Here's another example with morale:
  morale_below_effects=10%|panic
  morale_above_remove_effects=30%|panic

  In this example a unit gets the panic effect if their morale falls below 
  10% but only gets it removed if they get their morale back above 30%.

  This is interesting because you could say that a soldier who is not 
  paniced has to have quite low morale to become panicked.
  But once panicked they can't just get rid of it by getting their morale 
  up to the point where they first became panicked, they have to get it 
  all the way up to 30% to get out of it.
  Kind of a notion that it's hard to change out of your current state 
  rather than to have a single line that if you're above you're not 
  panicked and if you're below you are.

  I hope those examples help explain it a bit better.

  Ian Reed

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