[ian-reeds-games] Tactical Battle 1.13 dev 2

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 23 Feb 2013 02:03:25 -0700

Hey all!

Tactical Battle 1.13 dev 2 is here.

Here are the changes since dev 1:
6 Added a sanity check that announces when a unit does not have a valid team number. 7 Added sanity checks that announce when there are no teams or the player's team does not exist rather than crashing.
8 Updated range and dice parsing to be case insensitive.
9 Improved error reporting when parsing ranges or dice.
10 Added contextual help that is accessed by pressing F1 and shift + F1.
11 Added color= flags to team and unit files.
12 Fixed a bug with the terrain_limit= flag.
13 Fixed a bug when using a take skill with a range of more than 0.
14 Added a verbose flag for the game.config file so map creators can hear dice rolls and more in depth information. 15 Added a unique ID to units for scripters as direct object reference comparison does not work in javascript with objects passed to you by the engine. 16 Separated the Map Creation Guide from the main user guide so it is not so overwhelming for new players.

I also added Craig's most up-to-date scripts and documentation.

There is a new section in the map creation user guide called "The game.config file".

There is a new section at the top of the main user guide called other guides. Now the links to all the other guides are right up front instead of hidden deep within the depths of the document.

Here's the link for dev 2:
https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.13%20dev%202.zip

I'm very pleased with the progress I've made on multiplayer so far.
As I've said before it is a huge feature and so there's still a lot more to be done on it before it's to a point where I can release it to get your feedback and testing help. I recently played SoundRTS briefly to see how they handled their multiplayer stuff to get some ideas for how I will handle things.
It was what gave me the idea for the contextual help with F1.

Well, enjoy dev 2!
Ian Reed


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