[ian-reeds-games] Re: Minor Bug in Warlords re Settlers

  • From: shaun everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 05 Sep 2013 18:55:22 +1200

wander if there is a way to have the program speak only sertain events.
I don't necessarily need to hear every event that happens.
I want to here where an enemy goes especially if I can not see it yet.
I want to know if my player is killed by an enemy or if they are in danger of doing so. I don't need to hear every attack per say from every unit, maybe one announcement that says x unit attacked y player or used x skills on player causing x dammage or if I choose to simply having something like x player was hit or killed by y units. I'd also like to know maybe as a optional thing to be accessed at any time if or what player or enemy unit is close to me. I'd also like some battle timeline to read off with a key should I need it like in entombed so I can hit the players that are likely to cause serious dammage first or at least have a chance to handle my units better. right now I just run towards the player, attack and hope I kill the units or whatever before I run out of movement.
if I still live after an attack try again to handle another unit or whatever.

At 02:25 PM 9/5/2013, you wrote:
The player can always press control each time they want to skip a chunk of spoken text, or hold it if they want to skip the AI announcements completely. That speeds up the AI's turn a bit, not sure what else we might do to make it naturally faster. There is a preferences option to affect whether coordinates are announced during AI messages.
Turning the coordinates off might help a bit.

Ian Reed

On 9/4/2013 3:38 PM, Allan Thompson wrote:
Ok, I am glad they are addictive! It seems like the simpler they are, the
more fun they are, lol. I should take that to heart.

So I can probably do something else with the day map. I thought maybe a
pitched battle, trying to get settlers somewhere...maybe a heroic action
over a chasm or something.

I worry that the axis and allies map is just too cumbersome. I mean, around
round 10, the enemy takes forever and I wonder if people just give up on it
by then.
Maybe a scripter or Ian  might have an idea on how to  shorten a computer's
move?

al

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen
Sent: Wednesday, September 04, 2013 1:53 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Minor Bug in Warlords re Settlers

I prefer the night battle map, it's annoying to hear everything the enemy is
doing each turn while you're just trying to build up your army.  It wasn't
that much of a problem on the survival of the strongest map since the enemy
only had one building with which to recruit, but on the tale of two cities
map it can be a bit too much.
Really awesome and addictive maps by the way

On 9/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
ROFL!
Who would ever name their settlement "bowman 1" lol.
It is really strange though. I wonder why that happened?

Do you like the night battle  better then the day battle? Just curious.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps
Sent: Wednesday, September 04, 2013 10:12 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Minor Bug in Warlords re Settlers

Hi all,

I encountered a rather intriguing bug in the Warlords map (by the way,
I'm using Dev 28 so this might no longer be relevant). I was playing
the Orc Night Battle and managed to upgrade my city to a citadel, thus
giving me the opportunity to recruit settlers. This I duly did, but
forgot to toggle the AI to off. Consequently they decided they were
their own boss and erected a new settlement right where "Bowman one,
the elite archer" happened to be manning his post. So that turn I went
to find my new settlement and...low and behold, bowman one had
disappeared off the face of the map and the settlement had been built
in his place! It was even named after him. Bowman one, the good
settlement. An unusual metimorphisus to be sure, but a fitting tribute
as he had faught most valliently, many a smelly orc wilting before the
fury of his intent.

So like I say, a minor bug and probably not current since I am about
five versions behind, but probably one of the most interesting hiccups
I've ever come across so thought I'd share.

Jono











Other related posts: