Ok, I am glad they are addictive! It seems like the simpler they are, the more fun they are, lol. I should take that to heart. So I can probably do something else with the day map. I thought maybe a pitched battle, trying to get settlers somewhere...maybe a heroic action over a chasm or something. I worry that the axis and allies map is just too cumbersome. I mean, around round 10, the enemy takes forever and I wonder if people just give up on it by then. Maybe a scripter or Ian might have an idea on how to shorten a computer's move? al al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen Sent: Wednesday, September 04, 2013 1:53 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Minor Bug in Warlords re Settlers I prefer the night battle map, it's annoying to hear everything the enemy is doing each turn while you're just trying to build up your army. It wasn't that much of a problem on the survival of the strongest map since the enemy only had one building with which to recruit, but on the tale of two cities map it can be a bit too much. Really awesome and addictive maps by the way On 9/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > ROFL! > Who would ever name their settlement "bowman 1" lol. > It is really strange though. I wonder why that happened? > > Do you like the night battle better then the day battle? Just curious. > > al > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps > Sent: Wednesday, September 04, 2013 10:12 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Minor Bug in Warlords re Settlers > > Hi all, > > I encountered a rather intriguing bug in the Warlords map (by the way, > I'm using Dev 28 so this might no longer be relevant). I was playing > the Orc Night Battle and managed to upgrade my city to a citadel, thus > giving me the opportunity to recruit settlers. This I duly did, but > forgot to toggle the AI to off. Consequently they decided they were > their own boss and erected a new settlement right where "Bowman one, > the elite archer" happened to be manning his post. So that turn I went > to find my new settlement and...low and behold, bowman one had > disappeared off the face of the map and the settlement had been built > in his place! It was even named after him. Bowman one, the good > settlement. An unusual metimorphisus to be sure, but a fitting tribute > as he had faught most valliently, many a smelly orc wilting before the > fury of his intent. > > So like I say, a minor bug and probably not current since I am about > five versions behind, but probably one of the most interesting hiccups > I've ever come across so thought I'd share. > > Jono > > > > > > >