Didn't know you could hold control down to skip everything, I always kept tapping it until messages stopped coming in. On large maps the use_unseen flag is probably the best way to speed up turns. On 9/5/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > The player can always press control each time they want to skip a chunk > of spoken text, or hold it if they want to skip the AI announcements > completely. > That speeds up the AI's turn a bit, not sure what else we might do to > make it naturally faster. > There is a preferences option to affect whether coordinates are > announced during AI messages. > Turning the coordinates off might help a bit. > > Ian Reed > > On 9/4/2013 3:38 PM, Allan Thompson wrote: >> Ok, I am glad they are addictive! It seems like the simpler they are, the >> more fun they are, lol. I should take that to heart. >> >> So I can probably do something else with the day map. I thought maybe a >> pitched battle, trying to get settlers somewhere...maybe a heroic action >> over a chasm or something. >> >> I worry that the axis and allies map is just too cumbersome. I mean, >> around >> round 10, the enemy takes forever and I wonder if people just give up on >> it >> by then. >> Maybe a scripter or Ian might have an idea on how to shorten a >> computer's >> move? >> >> al >> >> al >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen >> Sent: Wednesday, September 04, 2013 1:53 PM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] Re: Minor Bug in Warlords re Settlers >> >> I prefer the night battle map, it's annoying to hear everything the enemy >> is >> doing each turn while you're just trying to build up your army. It >> wasn't >> that much of a problem on the survival of the strongest map since the >> enemy >> only had one building with which to recruit, but on the tale of two >> cities >> map it can be a bit too much. >> Really awesome and addictive maps by the way >> >> On 9/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >>> ROFL! >>> Who would ever name their settlement "bowman 1" lol. >>> It is really strange though. I wonder why that happened? >>> >>> Do you like the night battle better then the day battle? Just curious. >>> >>> al >>> >>> -----Original Message----- >>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps >>> Sent: Wednesday, September 04, 2013 10:12 AM >>> To: ian-reeds-games@xxxxxxxxxxxxx >>> Subject: [ian-reeds-games] Minor Bug in Warlords re Settlers >>> >>> Hi all, >>> >>> I encountered a rather intriguing bug in the Warlords map (by the way, >>> I'm using Dev 28 so this might no longer be relevant). I was playing >>> the Orc Night Battle and managed to upgrade my city to a citadel, thus >>> giving me the opportunity to recruit settlers. This I duly did, but >>> forgot to toggle the AI to off. Consequently they decided they were >>> their own boss and erected a new settlement right where "Bowman one, >>> the elite archer" happened to be manning his post. So that turn I went >>> to find my new settlement and...low and behold, bowman one had >>> disappeared off the face of the map and the settlement had been built >>> in his place! It was even named after him. Bowman one, the good >>> settlement. An unusual metimorphisus to be sure, but a fitting tribute >>> as he had faught most valliently, many a smelly orc wilting before the >>> fury of his intent. >>> >>> So like I say, a minor bug and probably not current since I am about >>> five versions behind, but probably one of the most interesting hiccups >>> I've ever come across so thought I'd share. >>> >>> Jono >>> >>> >>> >>> >>> >>> >>> >> >> > > >