[ian-reeds-games] Re: Minor Bug in Warlords re Settlers

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 5 Sep 2013 06:41:50 +0200

Didn't know you could hold control down to skip everything, I always
kept tapping it until messages stopped coming in. On large maps the
use_unseen flag is probably the best way to speed up turns.

On 9/5/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:
> The player can always press control each time they want to skip a chunk
> of spoken text, or hold it if they want to skip the AI announcements
> completely.
> That speeds up the AI's turn a bit, not sure what else we might do to
> make it naturally faster.
> There is a preferences option to affect whether coordinates are
> announced during AI messages.
> Turning the coordinates off might help a bit.
>
> Ian Reed
>
> On 9/4/2013 3:38 PM, Allan Thompson wrote:
>> Ok, I am glad they are addictive! It seems like the simpler they are, the
>> more fun they are, lol. I should take that to heart.
>>
>> So I can probably do something else with the day map. I thought maybe a
>> pitched battle, trying to get settlers somewhere...maybe a heroic action
>> over a chasm or something.
>>
>> I worry that the axis and allies map is just too cumbersome. I mean,
>> around
>> round 10, the enemy takes forever and I wonder if people just give up on
>> it
>> by then.
>> Maybe a scripter or Ian  might have an idea on how to  shorten a
>> computer's
>> move?
>>
>> al
>>
>> al
>>
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen
>> Sent: Wednesday, September 04, 2013 1:53 PM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Re: Minor Bug in Warlords re Settlers
>>
>> I prefer the night battle map, it's annoying to hear everything the enemy
>> is
>> doing each turn while you're just trying to build up your army.  It
>> wasn't
>> that much of a problem on the survival of the strongest map since the
>> enemy
>> only had one building with which to recruit, but on the tale of two
>> cities
>> map it can be a bit too much.
>> Really awesome and addictive maps by the way
>>
>> On 9/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>>> ROFL!
>>> Who would ever name their settlement "bowman 1" lol.
>>> It is really strange though. I wonder why that happened?
>>>
>>> Do you like the night battle  better then the day battle? Just curious.
>>>
>>> al
>>>
>>> -----Original Message-----
>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps
>>> Sent: Wednesday, September 04, 2013 10:12 AM
>>> To: ian-reeds-games@xxxxxxxxxxxxx
>>> Subject: [ian-reeds-games] Minor Bug in Warlords re Settlers
>>>
>>> Hi all,
>>>
>>> I encountered a rather intriguing bug in the Warlords map (by the way,
>>> I'm using Dev 28 so this might no longer be relevant). I was playing
>>> the Orc Night Battle and managed to upgrade my city to a citadel, thus
>>> giving me the opportunity to recruit settlers. This I duly did, but
>>> forgot to toggle the AI to off. Consequently they decided they were
>>> their own boss and erected a new settlement right where "Bowman one,
>>> the elite archer" happened to be manning his post. So that turn I went
>>> to find my new settlement and...low and behold, bowman one had
>>> disappeared off the face of the map and the settlement had been built
>>> in his place! It was even named after him. Bowman one, the good
>>> settlement. An unusual metimorphisus to be sure, but a fitting tribute
>>> as he had faught most valliently, many a smelly orc wilting before the
>>> fury of his intent.
>>>
>>> So like I say, a minor bug and probably not current since I am about
>>> five versions behind, but probably one of the most interesting hiccups
>>> I've ever come across so thought I'd share.
>>>
>>> Jono
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>
>
>

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