[ian-reeds-games] Re: Medieval total war by Jarek

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 7 Aug 2013 13:57:18 -0400

Hi jarek,
I am looking forward to this! I just downloaded it and will check it out as
soon as I can.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Pšánský
Sent: Wednesday, August 07, 2013 8:43 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Medieval total war by Jarek

Hey guys. So it's here! My first map pack from the environment of the Middle
Ages. I know it's not as pretty as all the other maps, but ten days I have
done nothing but tried, repaired and worked!! I tried to build an
infrastructure and building materials make it work, it was not boring and
there are reasonably computer use. Buildings must be protected, it can not
be renewed. The exception are Dockyard, you can build two, but they are
quite expensive and puts them only castle. Units are perhaps on both sides
approximately equal, AI has some advantages such as better bowmans and
slightly stronger riders, but on your part is cunning and catapults that AI
can not use so effectively. For all the insights I am grateful, I deal with
the ability of units still burn building or fire missiles at the catapults
that the building is on fire and subsequent fire so that they can
effectively compare the superiority of enemy units, including catapults. The
big unknown is warships. They should operate as an offensive and invasive
vessel. He can train units, build catapults and so far i build basic
warehouse that can build additional infrastructure.In practice, I do not
know exactly what it does. Battles boat I tried a bit and it was quite
okay.So rejoice with me, I'm going to just try it when it looks like
finished.

Download link is here:

?https://dl.dropboxusercontent.com/u/112427319/medieval%20total%20war.zip

?Jarek from Czech republic







Other related posts: