[ian-reeds-games] Re: Issue with Warlords

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 25 Aug 2013 21:30:31 -0400

No prob. I am glad people are enjoying it. I know I am .

al


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
Sent: Sunday, August 25, 2013 9:08 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Issue with Warlords

Wow, war lords sounds amazing. Seems that a lot is going on in this map pack
and it sounds very interesting and complex. Great work, keep it up.

-----Ursprüngliche Nachricht-----
From: michael Tholl
Sent: Monday, August 26, 2013 2:45 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Issue with Warlords

Is this map pack the one available for download from within the game?
if not, could you maybe repost the link to get it? I think it got buried for
me. snuffles I've been looking forward to playing the new maps. grins I'll
give you a slightly used clown nose and three popped balloons.
Okay.. two popped balloons, I was hoping you wouldn't notice the third was
mostly nonexistent.

On 8/25/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi Jono,
> I just tried it out and the archers do pop out, so that must be an 
> earlier map I screwed up on. Both the advanced catapult and  the human 
> military units should all come out ready for action now. So I would 
> recommend downloading it again and giving it a go.
>
> The axis and allies map has an error that crashes the game, and I 
> don't know if it is the mappack or the game that does this, so I 
> wouldn't invest yourself into that one for the moment.
>
> Thanks for playing, and letting me know.
> Al
>
> As a side note, if anyone has any awesome conflicts that  seem worthy 
> of telling, I would love to hear it.
> For example, I was playing the survival of the strongest, goblins,  as 
> as the goblins I hadmanaged to destroy both keeps, although they 
> didn't make it easy.
>
> I had then amassed my army, and moved it down to the human city on the 
> island.
> Well, on the island it put a upgraded watchtower. Right across the 
> lake to the right was the wizards tower. To the left across the lake 
> is the temple.
>
>
> So I push my weak troops forward, and try to get my ballistas into the 
> action. I have wyvern wings taking up the right flank and distracting 
> the troops that were still coming back from the failed defense of the 
> eastern keep.
> There was no one in the way, I could stroll right up...and then there 
> is this paladin. He pops out of the temple, and stands right in the 
> way of my coming troops down the road.
> I am l like, "Ok, no prob" and I push my warg packs on  him.
> Well, that didn't work so well. I got maybe one hit on him.
> My ballistas weren't in range yet, so I thought maybe to hit him with my
> flyers, but then a white dragon came out and starting massacreing    them.
> Now  I get my ballists in range, but now a cleric came out and cast 
> something on the paladin, and my ballists do very little, and the guy 
> is still kicking!. Then he does smite, and destroys one of my 
> ballistas...and now troops are pileing out of the city and My well 
> thought out army  was just chaos. I had to beat a retreat and re 
> organize, cause then a wizard came out and started with the icewall, 
> and I ended up accidently having troops go thru that...
> It was awesome! Of coure, now that paladin was on my hit list, lol. I 
> didn't get to finish the game, but that was just really neat how that 
> turned out.
> I
> could imagine this lone paladin just calmly doing the Gandalf, "You 
> shall not pass!"
>
> Well, that's my story, and I'm sticking to it!
>
> al
>
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps
> Sent: Sunday, August 25, 2013 8:01 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Issue with Warlords
>
> Hi all,
>
> A rather unusual problem with the first Warlords map, "A Tale of Two 
> Cities". My settlement doesn't seem to want to recruit units. I was 
> attempting to recruit archers and light infantry. The game told me 
> that Avalon had used the skill, the recruit sound played, but no units 
> showed up on the tile at which I tried to summon them.
>
> This is the first time I've played Warlords on the new dev. I played 
> it several days ago and didn't run into any problems...well actually 
> that's not quite true. I got an error when I tried to upgrade my 
> catapult to an advanced unit, but that's a different issue.
>
> Any ideas? Perhaps this problem has already been canvassed in another 
> topic.
>
> Thanks much
>
> Jono
>
>
>
>
>
>
> 




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