[ian-reeds-games] Re: Issue with Warlords

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 25 Aug 2013 23:04:00 -0400

I agree with you. Honestly, I was kind of just trying to get the maps made, but 
yeah, the storyline might be a good idea. I will  think about how  that will go.

Thanks man, good stuff!
I don't want to mess with the current maps, but I will make some more, and if 
you come up with map ideas, I can certainly try to put them in.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Niklas 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, August 25, 2013 10:33 PM
  Subject: [ian-reeds-games] Re: Issue with Warlords


  Yeah, I ment objects wich are able to block sight. In ambushes that could be 
usefull. And for the bosses, maybe you included this already with the special 
characters. I ment enemies wich are harder or have other skills than the 
regular units. BTW: Is there a story wich connects the maps? And have the 
characters a background story like in zombie house? That could be interesting 
as well. I’m enjoying stories in games, because with them, you know why you are 
doing what you do. And they can make the game more exciting and motivating.

  From: Allan Thompson 
  Sent: Monday, August 26, 2013 4:10 AM
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Subject: [ian-reeds-games] Re: Issue with Warlords

  Hmmm, I am not sure what good the trees would be. 
  You mean something to block sight, like for an ambush? I could add in an 
ambush map where the player has a group of united allies against a passing 
force, if that is where you were headed... Actually, that doesn't sound half 
bad.

  AS for hte bosses, I do have special characters in the axis and allies map, 
butthat is sort of broken. 
  What did you have in mind? I'm all ears, grin.

  al
  "The truth will set you free"
  Jesus Christ of Nazareth 33A.D.
    ----- Original Message ----- 
    From: Niklas 
    To: ian-reeds-games@xxxxxxxxxxxxx 
    Sent: Sunday, August 25, 2013 9:43 PM
    Subject: [ian-reeds-games] Re: Issue with Warlords

    Here are just a few suggestions of mine for the map pack:
    1. Maybe you could put in some bosses, some smaller and some larger ones 
    between the regular Maps.
    2. In some situations, it could be usefull if you could hide a unit or a 
    group of units. For this, objects like trees could be used.
    What do you think?

    -----Ursprüngliche Nachricht----- 
    From: Allan Thompson
    Sent: Monday, August 26, 2013 3:30 AM
    To: ian-reeds-games@xxxxxxxxxxxxx
    Subject: [ian-reeds-games] Re: Issue with Warlords

    No prob. I am glad people are enjoying it. I know I am .

    al


    -----Original Message-----
    From: ian-reeds-games-bounce@xxxxxxxxxxxxx
    [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
    Sent: Sunday, August 25, 2013 9:08 PM
    To: ian-reeds-games@xxxxxxxxxxxxx
    Subject: [ian-reeds-games] Re: Issue with Warlords

    Wow, war lords sounds amazing. Seems that a lot is going on in this map pack
    and it sounds very interesting and complex. Great work, keep it up.

    -----Ursprüngliche Nachricht-----
    From: michael Tholl
    Sent: Monday, August 26, 2013 2:45 AM
    To: ian-reeds-games@xxxxxxxxxxxxx
    Subject: [ian-reeds-games] Re: Issue with Warlords

    Is this map pack the one available for download from within the game?
    if not, could you maybe repost the link to get it? I think it got buried for
    me. snuffles I've been looking forward to playing the new maps. grins I'll
    give you a slightly used clown nose and three popped balloons.
    Okay.. two popped balloons, I was hoping you wouldn't notice the third was
    mostly nonexistent.

    On 8/25/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
    > Hi Jono,
    > I just tried it out and the archers do pop out, so that must be an
    > earlier map I screwed up on. Both the advanced catapult and  the human
    > military units should all come out ready for action now. So I would
    > recommend downloading it again and giving it a go.
    >
    > The axis and allies map has an error that crashes the game, and I
    > don't know if it is the mappack or the game that does this, so I
    > wouldn't invest yourself into that one for the moment.
    >
    > Thanks for playing, and letting me know.
    > Al
    >
    > As a side note, if anyone has any awesome conflicts that  seem worthy
    > of telling, I would love to hear it.
    > For example, I was playing the survival of the strongest, goblins,  as
    > as the goblins I hadmanaged to destroy both keeps, although they
    > didn't make it easy.
    >
    > I had then amassed my army, and moved it down to the human city on the
    > island.
    > Well, on the island it put a upgraded watchtower. Right across the
    > lake to the right was the wizards tower. To the left across the lake
    > is the temple.
    >
    >
    > So I push my weak troops forward, and try to get my ballistas into the
    > action. I have wyvern wings taking up the right flank and distracting
    > the troops that were still coming back from the failed defense of the
    > eastern keep.
    > There was no one in the way, I could stroll right up...and then there
    > is this paladin. He pops out of the temple, and stands right in the
    > way of my coming troops down the road.
    > I am l like, "Ok, no prob" and I push my warg packs on  him.
    > Well, that didn't work so well. I got maybe one hit on him.
    > My ballistas weren't in range yet, so I thought maybe to hit him with my
    > flyers, but then a white dragon came out and starting massacreing    them.
    > Now  I get my ballists in range, but now a cleric came out and cast
    > something on the paladin, and my ballists do very little, and the guy
    > is still kicking!. Then he does smite, and destroys one of my
    > ballistas...and now troops are pileing out of the city and My well
    > thought out army  was just chaos. I had to beat a retreat and re
    > organize, cause then a wizard came out and started with the icewall,
    > and I ended up accidently having troops go thru that...
    > It was awesome! Of coure, now that paladin was on my hit list, lol. I
    > didn't get to finish the game, but that was just really neat how that
    > turned out.
    > I
    > could imagine this lone paladin just calmly doing the Gandalf, "You
    > shall not pass!"
    >
    > Well, that's my story, and I'm sticking to it!
    >
    > al
    >
    >
    > -----Original Message-----
    > From: ian-reeds-games-bounce@xxxxxxxxxxxxx
    > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps
    > Sent: Sunday, August 25, 2013 8:01 PM
    > To: ian-reeds-games@xxxxxxxxxxxxx
    > Subject: [ian-reeds-games] Issue with Warlords
    >
    > Hi all,
    >
    > A rather unusual problem with the first Warlords map, "A Tale of Two
    > Cities". My settlement doesn't seem to want to recruit units. I was
    > attempting to recruit archers and light infantry. The game told me
    > that Avalon had used the skill, the recruit sound played, but no units
    > showed up on the tile at which I tried to summon them.
    >
    > This is the first time I've played Warlords on the new dev. I played
    > it several days ago and didn't run into any problems...well actually
    > that's not quite true. I got an error when I tried to upgrade my
    > catapult to an advanced unit, but that's a different issue.
    >
    > Any ideas? Perhaps this problem has already been canvassed in another
    > topic.
    >
    > Thanks much
    >
    > Jono
    >
    >
    >
    >
    >
    >
    >



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