Oh wow! yeah, maybe I should look at script documentation before thinking I need a work around for something. that looks like it will work just fine. I'll give it a try for sure. Thanks for that, and the link. Just for that, I'm slipping in a banana peel with that payment.:p On 8/25/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > No prob. I am glad people are enjoying it. I know I am . > > al > > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas > Sent: Sunday, August 25, 2013 9:08 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: Issue with Warlords > > Wow, war lords sounds amazing. Seems that a lot is going on in this map > pack > and it sounds very interesting and complex. Great work, keep it up. > > -----Ursprüngliche Nachricht----- > From: michael Tholl > Sent: Monday, August 26, 2013 2:45 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: Issue with Warlords > > Is this map pack the one available for download from within the game? > if not, could you maybe repost the link to get it? I think it got buried > for > me. snuffles I've been looking forward to playing the new maps. grins I'll > give you a slightly used clown nose and three popped balloons. > Okay.. two popped balloons, I was hoping you wouldn't notice the third was > mostly nonexistent. > > On 8/25/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >> Hi Jono, >> I just tried it out and the archers do pop out, so that must be an >> earlier map I screwed up on. Both the advanced catapult and the human >> military units should all come out ready for action now. So I would >> recommend downloading it again and giving it a go. >> >> The axis and allies map has an error that crashes the game, and I >> don't know if it is the mappack or the game that does this, so I >> wouldn't invest yourself into that one for the moment. >> >> Thanks for playing, and letting me know. >> Al >> >> As a side note, if anyone has any awesome conflicts that seem worthy >> of telling, I would love to hear it. >> For example, I was playing the survival of the strongest, goblins, as >> as the goblins I hadmanaged to destroy both keeps, although they >> didn't make it easy. >> >> I had then amassed my army, and moved it down to the human city on the >> island. >> Well, on the island it put a upgraded watchtower. Right across the >> lake to the right was the wizards tower. To the left across the lake >> is the temple. >> >> >> So I push my weak troops forward, and try to get my ballistas into the >> action. I have wyvern wings taking up the right flank and distracting >> the troops that were still coming back from the failed defense of the >> eastern keep. >> There was no one in the way, I could stroll right up...and then there >> is this paladin. He pops out of the temple, and stands right in the >> way of my coming troops down the road. >> I am l like, "Ok, no prob" and I push my warg packs on him. >> Well, that didn't work so well. I got maybe one hit on him. >> My ballistas weren't in range yet, so I thought maybe to hit him with my >> flyers, but then a white dragon came out and starting massacreing >> them. >> Now I get my ballists in range, but now a cleric came out and cast >> something on the paladin, and my ballists do very little, and the guy >> is still kicking!. Then he does smite, and destroys one of my >> ballistas...and now troops are pileing out of the city and My well >> thought out army was just chaos. I had to beat a retreat and re >> organize, cause then a wizard came out and started with the icewall, >> and I ended up accidently having troops go thru that... >> It was awesome! Of coure, now that paladin was on my hit list, lol. I >> didn't get to finish the game, but that was just really neat how that >> turned out. >> I >> could imagine this lone paladin just calmly doing the Gandalf, "You >> shall not pass!" >> >> Well, that's my story, and I'm sticking to it! >> >> al >> >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps >> Sent: Sunday, August 25, 2013 8:01 PM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] Issue with Warlords >> >> Hi all, >> >> A rather unusual problem with the first Warlords map, "A Tale of Two >> Cities". My settlement doesn't seem to want to recruit units. I was >> attempting to recruit archers and light infantry. The game told me >> that Avalon had used the skill, the recruit sound played, but no units >> showed up on the tile at which I tried to summon them. >> >> This is the first time I've played Warlords on the new dev. I played >> it several days ago and didn't run into any problems...well actually >> that's not quite true. I got an error when I tried to upgrade my >> catapult to an advanced unit, but that's a different issue. >> >> Any ideas? Perhaps this problem has already been canvassed in another >> topic. >> >> Thanks much >> >> Jono >> >> >> >> >> >> >> > > > > >