[ian-reeds-games] Re: Issue with Warlords

  • From: michael Tholl <mrtholl@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 25 Aug 2013 21:40:16 -0400

Oh wow! yeah, maybe I should look at script documentation before
thinking I need a work around for something. that looks like it will
work just fine.
I'll give it a try for sure.
Thanks for that, and the link.
Just for that, I'm slipping in a banana peel with that payment.:p


On 8/25/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> No prob. I am glad people are enjoying it. I know I am .
>
> al
>
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
> Sent: Sunday, August 25, 2013 9:08 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: Issue with Warlords
>
> Wow, war lords sounds amazing. Seems that a lot is going on in this map
> pack
> and it sounds very interesting and complex. Great work, keep it up.
>
> -----Ursprüngliche Nachricht-----
> From: michael Tholl
> Sent: Monday, August 26, 2013 2:45 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: Issue with Warlords
>
> Is this map pack the one available for download from within the game?
> if not, could you maybe repost the link to get it? I think it got buried
> for
> me. snuffles I've been looking forward to playing the new maps. grins I'll
> give you a slightly used clown nose and three popped balloons.
> Okay.. two popped balloons, I was hoping you wouldn't notice the third was
> mostly nonexistent.
>
> On 8/25/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> Hi Jono,
>> I just tried it out and the archers do pop out, so that must be an
>> earlier map I screwed up on. Both the advanced catapult and  the human
>> military units should all come out ready for action now. So I would
>> recommend downloading it again and giving it a go.
>>
>> The axis and allies map has an error that crashes the game, and I
>> don't know if it is the mappack or the game that does this, so I
>> wouldn't invest yourself into that one for the moment.
>>
>> Thanks for playing, and letting me know.
>> Al
>>
>> As a side note, if anyone has any awesome conflicts that  seem worthy
>> of telling, I would love to hear it.
>> For example, I was playing the survival of the strongest, goblins,  as
>> as the goblins I hadmanaged to destroy both keeps, although they
>> didn't make it easy.
>>
>> I had then amassed my army, and moved it down to the human city on the
>> island.
>> Well, on the island it put a upgraded watchtower. Right across the
>> lake to the right was the wizards tower. To the left across the lake
>> is the temple.
>>
>>
>> So I push my weak troops forward, and try to get my ballistas into the
>> action. I have wyvern wings taking up the right flank and distracting
>> the troops that were still coming back from the failed defense of the
>> eastern keep.
>> There was no one in the way, I could stroll right up...and then there
>> is this paladin. He pops out of the temple, and stands right in the
>> way of my coming troops down the road.
>> I am l like, "Ok, no prob" and I push my warg packs on  him.
>> Well, that didn't work so well. I got maybe one hit on him.
>> My ballistas weren't in range yet, so I thought maybe to hit him with my
>> flyers, but then a white dragon came out and starting massacreing
>> them.
>> Now  I get my ballists in range, but now a cleric came out and cast
>> something on the paladin, and my ballists do very little, and the guy
>> is still kicking!. Then he does smite, and destroys one of my
>> ballistas...and now troops are pileing out of the city and My well
>> thought out army  was just chaos. I had to beat a retreat and re
>> organize, cause then a wizard came out and started with the icewall,
>> and I ended up accidently having troops go thru that...
>> It was awesome! Of coure, now that paladin was on my hit list, lol. I
>> didn't get to finish the game, but that was just really neat how that
>> turned out.
>> I
>> could imagine this lone paladin just calmly doing the Gandalf, "You
>> shall not pass!"
>>
>> Well, that's my story, and I'm sticking to it!
>>
>> al
>>
>>
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps
>> Sent: Sunday, August 25, 2013 8:01 PM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Issue with Warlords
>>
>> Hi all,
>>
>> A rather unusual problem with the first Warlords map, "A Tale of Two
>> Cities". My settlement doesn't seem to want to recruit units. I was
>> attempting to recruit archers and light infantry. The game told me
>> that Avalon had used the skill, the recruit sound played, but no units
>> showed up on the tile at which I tried to summon them.
>>
>> This is the first time I've played Warlords on the new dev. I played
>> it several days ago and didn't run into any problems...well actually
>> that's not quite true. I got an error when I tried to upgrade my
>> catapult to an advanced unit, but that's a different issue.
>>
>> Any ideas? Perhaps this problem has already been canvassed in another
>> topic.
>>
>> Thanks much
>>
>> Jono
>>
>>
>>
>>
>>
>>
>>
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