[ian-reeds-games] Re: Damage Modifiers in Unit Files

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 10 May 2015 18:28:41 -0600

I didn't actually think it worked for anything other than units...
Is it only terrain friendly_name doesn't work with then?

On 5/10/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:

Why not just make new skills, use friendly name and the same sound to
make it seem the same?

Seems like the best way to do this.

On 10/05/2015 18:36, Monkey wrote:
I've got a lot of sound reuse as well.

And if you know anyone with good recording equipment, come up with
clips and ask them to do them for you.

On 5/10/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
I figured. I'm considering just making more powerful attacks for my
Chosen
to have, but I don't have enough sound effects to cover them all, so
there'll be a lot of sound-reuse.

And despite all the voice clips I've been given, I can't find ones for a
male water, wind or life chosen. Oh well.

Date: Sun, 10 May 2015 09:22:56 -0600
Subject: [ian-reeds-games] Re: Damage Modifiers in Unit Files
From: murtagh69.monkeys@xxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx

Apart from creating a new skill and effect, you can't directly modify
splash damage and effects for individual units...

On 5/10/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
So I have the best part of two maps and have started creating my
Chosen
units, which are more powerful manipulators of the various elements.
I'm
trying to make their elemental mage attacks more powerful while also
adding
elemental damage to their basic attacks, but I've hit a snag.

As an example, I've just made the Fire Chosen unit, which is
incidentally
the only unit I've added these modifiers to thus far. The typical Fire
Mage
has the skills Ian gave them in the Getting Started maps because I was
lazy.
I adapted similar skills for my other elemental mages, though a few of
them
have other beneficial skills instead of enhancing weapons (eg. Wind
Mages
can make friendly units fly, while Life Mages have Healing Touch).
Anyways,
Fire Chosen, being naturally more gifted, can produce more powerful
fires
and are also immune to fire attacks. What I'm trying to do is increase
both
the damage inflicted on the target and the splash damage/long-term
damage of
an effect by about 200 points of fire damage. The fireball and blaze
skills
were successfully modified as far as initial targets were concerned,
but
I
can't change splash damage for Fireball, and I assume that as Blaze
induces
an effect, I can't change that in the unit file either.

Is there a way I can achieve this, because I want the Chosen to be a
noticeable step up from the average mage. They get extra skills and
will
be
harder to acquire apart from the royals who happen to also be chosen,
but
more fire power would also be appropriate. :)


--
-Mew
__________
http://www.savethefrogs.com/








--
-Mew
__________
http://www.savethefrogs.com/

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