I was curious, because I think on that map I had over 200 enemies on a 40 by 50 map. It takes a while for the battle log to load, and the game window says it's not responding for a while before the log comes up, that's why I thought the game might have a limit. Then it crashed last night when waiting for the log to load after six or seven turns. I have both an explode damage type and an explode point type. If that's a problem I could easily just rename one... Explode causes the explode points to go down to zero, and I have that point set to at_zero=explode, yes. Also if I use other skills that bring down the explode points as alone or along with hp--fireball, for example--it causes the same affect. Could it be because I have a row of the exploding units and the attack could take out the whole row when the explosion causes the explode_splash_effect? And the corruption message in the error log? Is there anything to worry about there, or is that just because of this, too? Seems I only get it when targeting the units that can explode, but I want to double check just in case. On 12/16/14, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Not sure about any limit on units. > > This crash seems to be due to infinite recursion. > > What are you expecting this line to do in the effect? > explode_splash_inflict=4 > > Do you have an explode point type *and* an explode damage type? > > Are you causing explode when the unit dies? > Perhaps the unit dies, causes explode, and somehow triggers a death like > event that causes explode again, thereby causing the infinite recursion. > > Maybe this is a bug in how unit death and the skills it causes occur. > Can you narrow down which flags seem to cause it? > Perhaps turn it into a simplified map that Craig or I can quickly > reproduce the problem in? > > ~ Ian Reed > > > On 12/16/2014 8:44 AM, Monkey wrote: >> Damn, I haven't seen this one before. >> >> I got this error. >> > <<truncated due to size>> > > > -- -Mew __________ http://www.savethefrogs.com/