[ian-reeds-games] Re: AW: Re: maybe a bug in TB?

  • From: Shaun Everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 19 Feb 2016 18:09:38 +1300

Hmmm ian just caught anotherror and its in the log.
I think this is the error I did not catch there is an video audio playback error in building the battle log.
Calling Context: sm_after_effect_applied
Filename: sm effect.js
Line: 13
Column: 18, 19
Error in the application.
Noesis.Javascript.JavascriptException: Error in the application. ---> Microsoft.DirectX.DirectXException: Error in the application.
   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
   at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53
at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 188
at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 149
at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 97
at Ian.TBStartup.<InitWorld>b__c(String p1, String& p2) in C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 173
at Ian.GameSoundContext.PlayRandom(String name, String lifetime, String& randName) in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 106
at Ian.GameSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 98
at Ian.TBScriptAPI.RandomSound(String soundName) in C:\Data\Recent\Games\TacticalBattle\TBScriptAPI.cs:line 110
   --- End of inner exception stack trace ---
at Noesis.Javascript.JavascriptContext.Run(String iScript, String iScriptResourceName)
at Ian.NoesisWrapper.Run(String script, String resourceName) in C:\Data\Recent\Games\JSScriptHost\NoesisWrapper.cs:line 14
at Ian.JSWrapper.Run(IHaveVersion ent, String script, String callingContext) in C:\Data\Recent\Games\GameEngine\JS.cs:line 47
This error came before the second error.




On 19/02/2016 5:40 p.m., Monkey wrote:

The out of memory problem is sound-related.
I'm not sure if it's an error with the game and its memory, or an OS
problem though.

On 2/18/16, Shaun Everiss <sm.everiss@xxxxxxxxx> wrote:
Hmmm well after playing a complex map and having all the out of memmory
errors, I backed up then deleted the load scripts in the map settings.
So all this errors about out of memmory seem to be with the main program
or one of its files but not scripts.



On 19/02/2016 2:54 p.m., Ian Reed wrote:
Craig should have access, but I don't mind updating that for you.

Sorry I'm not sure why the download map packs feature is having issues,
and currently my time is consumed by other projects.

On 2/18/2016 4:46 PM, Monkey wrote:
Ian,
Does Craig have access to the place in TB where you can download maps
from, so he can add newly-created ones?
If not, can I send you one that I'm working on so it can be added?

On 2/18/16, Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx> wrote:
Hi Ian,



i tryed it again and now lesser maps are still there after downloading.
There are tomb robbers, age of warlords and both starship battles
maps even
on the list. I restarted the game and they are still there. I am
using TB
dev8 if that helps. There are no errors that I am missing the
author.txt
file or such.

And if that hasn’t already happened, maybe the demon war cycle could be
updated. I saw a topic on audiogames.net that the demon war cycle is
now
complete.



Best regards

Niklas



Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Ian Reed
Gesendet: Donnerstag, 18. Februar 2016 20:37
An: ian-reeds-games@xxxxxxxxxxxxx
Betreff: [ian-reeds-games] Re: maybe a bug in TB?



Hi Niklas,

I just tried this myself and the map packs do seem to be disappearing
from
the list after I download them.
I recently updated all of Allan Thompson's links, so those would all
show as
being updated, because the link was changed.




On 2/18/2016 12:31 PM, Niklas Rittinghaus wrote:

Hi all,



i tryed the last Dev Version of TB and if I downloaded all maps, some
were
still in the list. I don’t know why this happens so I thought I post
this
problem here since I think after downloading the maps the list should
be
empty and new ones should appear only if there is an update or new
map packs
   available.



Best regards

Niklas




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