The uncurse is on the extinguish, remove effects that the monsters and robos
all have.
The buff were on skills that are gained thru the add random skills script
flag. These add and remove skills and effects onto the giant itself. The buff
could possibly be explained away, but the remove effects just baffles me.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Tuesday, April 19, 2016 10:21 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: AW: Bug potential AI flags
Hmm, what skill do you have ai_buff on?
Same with ai_uncurse, what type of skill are you using that with?
On 4/19/16, Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx> wrote:
I hope that can be worked out in some way. Unfortunately I don't have
programming skills, so I can't help in this way.
-----Ursprüngliche Nachricht-----
Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Allan Thompson
Gesendet: Mittwoch, 20. April 2016 00:45
An: ian-reeds-games@freelist <ian-reeds-games@xxxxxxxxxxxxx>
Betreff: [ian-reeds-games] Bug potential AI flags
I have started to notice that the skills I have given ai_uncurse and
ai_buff
don't get used by the AI controlled skill users.
In the case of a remove effects skill, the ai just will not even try. For
ai_buff, which had no point cst at all and so could be usd at any time
simply would not be used by the AI. I changed them to ai_heal and had the
monsters start with a few less health ant worked for the time being.
Anyway,
thought I would list that.
Thanks,
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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