Hi all, did anybody really try to look at the 2.47 portlog page? http://ports.haiku-files.org/wiki/media-gfx/blender/2.47/1 Fetch the 2.47 blender tree, install python 2.5 (!), scons, libSDL, libtiff apply the patch, type scons and run the resulting blender binary. The patch is WIP, and hasn't changed since months. It's basically based on the one from ZETA I did for the 2.42 version. Most optional components as iconv, ode, openal and whatnot are not in the haiku configuration file, yet. What is a showstopper is the missing double buffering in the Mesa Software Renderer. (Also tested the gallium3d SoftPipe which suffers the same "issue.) It's either blender itself or Mesa - not that of an openGL expert - which copies parts of the frontbuffer for composing the backbuffer. IIRC I had to implement [Read,Write]RGBASpan[Front,Back] for the old ZETA libGLs (Mesa) BGLView and then splash screen and menus worked out, and the UI was usable. For now it looks a bit strange and you won't see the splash and menus working. I tried some months ago getting double buffering in (two BBitmaps) in which to write and read from, but somehow failed setting this up correctly in terms of buffer allocation for Mesa... Michael Btw: The very same information was already spread some months ago. Just because Haiku has reached alpha state doesn't make blender work :) I am trying to get the missing parts in the MSR done. Wouldn't mind any exterior help on that!