[haiku-inc] Re: Contract communication part 2

  • From: "kirilla@xxxxxxxxxx" <jonas@xxxxxxxxxxx>
  • To: "haiku-inc@xxxxxxxxxxxxx" <haiku-inc@xxxxxxxxxxxxx>
  • Date: Thu, 17 Nov 2011 19:52:38 +0100

17 nov 2011 kl. 17:39 skrev Alexander von Gluck:
 …
> I'd rather see you hitting the core 'hard' stuff like the wireless 
> credential API, kernel work, and IRQ routing issues then fluffing the 
> network preference panel for screenshot creds. (which a much wider 
> audience of developers can do)
> 
> Just my two cents :)

+1

I think Michael is doing great. It's necessary work and I see no reason to put 
pressure on him to spend his time any other way. I look forward to him 
blogging about his work, when it comes natural, wether he decides to write
just a few lines, or an essay.


At the same time I do understand Patrik's point of view, and the necessity
for the project at large to over time also cater to (the perception of) a wider
range of people; people who don't understand the principles of software 
integrity or the amount of work that goes into it, who largely understand 
software by its features and its user interface.

Development often happens in bursts, and the user-facing parts of Haiku
are no exception.

Perhaps the project could try to dispense these bursts of user-pleasing
development at a set interval, so as to keep interest up and to keep the
stream of screenshots flowing? :-) The good idea here, if there is any,
is not to limit creativity to a set schedule, but to use it as an aid to 
thinking
/more often/ about how to please users, how to improve the platform and
the user experience.

/Jonas


Other related posts: