As much as I'd love to see this feature in Haiku, I was under the impression that free OSes don't normally ship this as it's a patented technology. On Wed, Nov 24, 2010 at 2:21 PM, Claudio Leite <leitec@xxxxxxxxxxxx> wrote: > Hello everyone, > > Way back in 2007 I attempted to implement subpixel text rendering on > Haiku, but failed miserably due to lack of C++ and AGG experience. > More recently, I've built upon Maxim and Stephan's excellent work. My main > goal is to elegantly add an alternative to the average filter by using > the filter provided in recent versions of FreeType (2.3.0+). This is > what you see in recent versions of Ubuntu, among other systems. Having > some formal training in typography, I tend to be rather picky about the > way text looks onscreen, so about a year ago I crudely hacked in > support that produced these results: > > http://staticky.com/haiku_aa/ > > (I tried to match up the windows positions as best I could, since > I had to recompile to enable the filter.) > > That early version had no gamma correction, and there were a couple of > bugs you could see in the ftfil-nohint image. It's similar to what I > think was Maxim's original filter that's still in the source, except > it's softer and reduces color fringing to a very comfortable level. > Since then I've experimented with the filter in various forms and > separately implemented a gamma correction filter that could easily > be plugged into the source. > > I'm in the process of re-implementing what I did last year except > hopefully in a clean and modular manner such that it could be enabled or > disabled as desired at runtime if compiled in. I have also experimented > with using the filter for other uses. This could allow for the "holy > grail" of AA: having all scalable graphics from AGG rendered with > subpixel AA and this filter. My adaptation of the FT filter works on any > antialiased bitmap rendered at 3x horizontal resolution (which is > basically what the original does, but I've adapted it to work outside of > FreeType). > > Of course, this stuff is highly subjective depending on people's eyes, > monitors, preferences, etc., so making it easily switchable on/off is a > big design goal for me. Would the Haiku development team be interested > in such a patch, patent issues notwithstanding? > > Thank you for your time. > -Claudio > >