#9919: Haiku needs a hardware rendering pipeline / API for Mesa3D
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Reporter: kallisti5 | Owner: kallisti5
Type: enhancement | Status: new
Priority: normal | Milestone: Unscheduled
Component: Kits/OpenGL Kit | Version: R1/Development
Resolution: | Keywords:
Blocked By: | Blocking:
Platform: All |
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Comment (by SamuraiCrow):
Thanks for sharing your notes, X512. Just a few questions:
Is glvnd capable of also processing OpenGL-ES 2.x or 3.x calls or would an
[https://github.com/google/angle ANGLE] port be necessary to implement
WebGL, the WWW wrapper for OpenGL-ES?
Also, I haven't looked into WebGPU but I've heard it is a low-level
wrapper for low-level GPU APIs like Metal or Vulkan. Is there an existing
wrapper for the WebGPU protocol that your experiments could solve? Is
assistance needed? I may not have the time to do the whole job but I can
see what's been done once I know what I'm looking for.
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Ticket URL: <https://dev.haiku-os.org/ticket/9919#comment:10>
Haiku <https://dev.haiku-os.org>
The Haiku operating system.