[haiku-bugs] Re: [Haiku] #9919: Haiku needs a hardware rendering pipeline / API for Mesa3D

  • From: "Haiku" <trac@xxxxxxxxxxxx>
  • To: undisclosed-recipients: ;
  • Date: Sat, 17 Dec 2022 00:14:03 -0000

#9919: Haiku needs a hardware rendering pipeline / API for Mesa3D
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  Reporter:  kallisti5        |      Owner:  kallisti5
      Type:  enhancement      |     Status:  new
  Priority:  normal           |  Milestone:  Unscheduled
 Component:  Kits/OpenGL Kit  |    Version:  R1/Development
Resolution:                   |   Keywords:
Blocked By:                   |   Blocking:
  Platform:  All              |
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Comment (by SamuraiCrow):

 Thanks for sharing your notes, X512.  Just a few questions:

 Is glvnd capable of also processing OpenGL-ES 2.x or 3.x calls or would an
 [https://github.com/google/angle ANGLE] port be necessary to implement
 WebGL, the WWW wrapper for OpenGL-ES?

 Also, I haven't looked into WebGPU but I've heard it is a low-level
 wrapper for low-level GPU APIs like Metal or Vulkan.  Is there an existing
 wrapper for the WebGPU protocol that your experiments could solve?  Is
 assistance needed?  I may not have the time to do the whole job but I can
 see what's been done once I know what I'm looking for.
-- 
Ticket URL: <https://dev.haiku-os.org/ticket/9919#comment:10>
Haiku <https://dev.haiku-os.org>
The Haiku operating system.

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