#6266: Implement GLUT game functions -------------------------------+-------------------------------------------- Reporter: michaelvoliveira | Owner: korli Type: enhancement | Status: new Priority: normal | Milestone: R1 Component: Kits/OpenGL Kit | Version: R1/Development Resolution: | Keywords: opengl glut Blocked By: | Has a Patch: 0 Platform: All | Blocking: -------------------------------+-------------------------------------------- Comment (by michaelvoliveira): Hi all! I don't know if importing the latest glut will resolve... but: glutSetKeyRepeat, glutGameModeString, glutGameModeGet, glutEnterGameMode, glutIgnoreKeyRepeat, are already declared in our /haiku/headers/os/opengl/GL/GLUT.h header And all these 5 functions are commented out in our /haiku/src/libs/mesa/glut/glut_ext.c source file I'm uploading og_gamemode.c and og_misc.c from OpenGLUT project. But any of 5 functions there is useless for Haiku because it's X11 dependent. If any of you could implement it, I'll be glad.. and at least 15 more apps could run on Haiku with it (BillardGL comes in my mind) and could solve (I hope so) a SDL bug in Haiku (because in BeOS all works fine) Thank you for all your efforts -- Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:4> Haiku <http://dev.haiku-os.org> Haiku - the operating system.