[haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions

  • From: "michaelvoliveira" <trac@xxxxxxxxxxxx>
  • Date: Wed, 07 Jul 2010 04:53:43 -0000

#6266: Implement GLUT game functions
-------------------------------+--------------------------------------------
  Reporter:  michaelvoliveira  |         Owner:  korli         
      Type:  enhancement       |        Status:  new           
  Priority:  normal            |     Milestone:  R1            
 Component:  Kits/OpenGL Kit   |       Version:  R1/Development
Resolution:                    |      Keywords:  opengl glut   
Blocked By:                    |   Has a Patch:  0             
  Platform:  All               |      Blocking:                
-------------------------------+--------------------------------------------

Comment (by michaelvoliveira):

 Hi all!

 I don't know if importing the latest glut will resolve... but:
 glutSetKeyRepeat, glutGameModeString, glutGameModeGet, glutEnterGameMode,
 glutIgnoreKeyRepeat, are already declared in our
 /haiku/headers/os/opengl/GL/GLUT.h header

 And all these 5 functions are commented out in our
 /haiku/src/libs/mesa/glut/glut_ext.c source file

 I'm uploading og_gamemode.c and og_misc.c from OpenGLUT project. But any
 of 5 functions there is useless for Haiku because it's X11 dependent.

 If any of you could implement it, I'll be glad..
 and at least 15 more apps could run on Haiku with it (BillardGL comes in
 my mind)
 and could solve (I hope so) a SDL bug in Haiku (because in BeOS all works
 fine)

 Thank you for all your efforts

-- 
Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:4>
Haiku <http://dev.haiku-os.org>
Haiku - the operating system.

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