#6266: Implement GLUT game functions -------------------------------+-------------------------------------------- Reporter: michaelvoliveira | Owner: phoudoin Type: enhancement | Status: in-progress Priority: normal | Milestone: R1 Component: Kits/OpenGL Kit | Version: R1/Development Resolution: | Keywords: opengl glut Blocked By: | Has a Patch: 0 Platform: All | Blocking: -------------------------------+-------------------------------------------- Comment (by michaelvoliveira): I'm back! After a stress testing, here is the results: BillardGL not work for me... maybe can be my unsupported radeonhd, because I can see 1024x768:32@xxxxxxxxx and I can't set it down in Vesa mode, maybe with my onboard gforce.. Well, don't matter, because the new GLUT functions works well. The proof is that GL-117 game was ported (see in Haikuware :) FooBillard too. And many others will come after! For now, this ticket could be closed and set as fixed. Thank you! one more thing and a bit offtopic: Will be possible create something like glXGetProcAddressARB() or wglGetProcAddress() in Haiku? I know that we have glutGetProcAddress, but is only difference seems that we use 'const char*' instead 'const GLubyte*' from the others.. I know that ask so much, but is the really function that matters in GLX... BTW, our softpipe implementation not work anymore, and the gallium branch needs a update before test the render again -- Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:15> Haiku <http://dev.haiku-os.org> Haiku - the operating system.