[haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions

  • From: "michaelvoliveira" <trac@xxxxxxxxxxxx>
  • Date: Thu, 05 Aug 2010 07:43:18 -0000

#6266: Implement GLUT game functions
-------------------------------+--------------------------------------------
  Reporter:  michaelvoliveira  |         Owner:  phoudoin      
      Type:  enhancement       |        Status:  in-progress   
  Priority:  normal            |     Milestone:  R1            
 Component:  Kits/OpenGL Kit   |       Version:  R1/Development
Resolution:                    |      Keywords:  opengl glut   
Blocked By:                    |   Has a Patch:  0             
  Platform:  All               |      Blocking:                
-------------------------------+--------------------------------------------

Comment (by michaelvoliveira):

 I'm back!
 After a stress testing, here is the results:

 BillardGL not work for me... maybe can be my unsupported radeonhd, because
 I can see 1024x768:32@xxxxxxxxx and I can't set it down in Vesa mode,
 maybe with my onboard gforce..

 Well, don't matter, because the new GLUT functions works well. The proof
 is that GL-117 game was ported (see in Haikuware :) FooBillard too. And
 many others will come after!

 For now, this ticket could be closed and set as fixed. Thank you!

 one more thing and a bit offtopic: Will be possible create something like
 glXGetProcAddressARB() or wglGetProcAddress() in Haiku? I know that we
 have glutGetProcAddress, but is only difference seems that we use 'const
 char*' instead  'const GLubyte*' from the others..
 I know that ask so much, but is the really function that matters in GLX...

 BTW, our softpipe implementation not work anymore, and the gallium branch
 needs a update before test the render again

-- 
Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:15>
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