[haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions

  • From: "michaelvoliveira" <trac@xxxxxxxxxxxx>
  • Date: Thu, 09 Sep 2010 04:58:14 -0000

#6266: Implement GLUT game functions
-------------------------------+--------------------------------------------
  Reporter:  michaelvoliveira  |         Owner:  phoudoin      
      Type:  enhancement       |        Status:  in-progress   
  Priority:  normal            |     Milestone:  R1            
 Component:  Kits/OpenGL Kit   |       Version:  R1/Development
Resolution:                    |      Keywords:  opengl glut   
Blocked By:                    |   Has a Patch:  0             
  Platform:  All               |      Blocking:                
-------------------------------+--------------------------------------------

Comment (by michaelvoliveira):

 Thank you for the r38578 and r38579! Now the app builds and runs!

 The only thing that don't work is the rendering resolution

 nor BillardGL nor VegaStrike starts here

 even passing -hp 800x600:16 or -hp 1024x768:32 seems that renderer switch
 to the hightest mode supported by vesa (using an unsupported radeonhd)


 I'll try with the onboard geforce..

 Please close this ticket!

-- 
Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:16>
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