[haiku-appserver] Re: "Painter" progress

  • From: "DarkWyrm" <bpmagic@xxxxxxxxxxxxxxx>
  • To: haiku-appserver@xxxxxxxxxxxxx
  • Date: Fri, 14 Jan 2005 18:13:21 -0500 EST

> There are different options for hardware acceleration:
> 1.) Using accelerated calls for special (but very common!) cases of 
> the 
> drawing functions, like drawing BRects and vertical/horizontal lines.
> 2.) Using alpha blending in the graphics chips to compose AGG 
> generated 
> scanlines right into the frame buffer. I will try and write something 
> up about how AGG works, maybe a Newsletter article?
#2 sounds *very* cool, but complicated. I had originally been thinking 
#1. Whatever's 

> All the other guys are thinking about the same stuff, so with it 
> being 
> available so easily, the only questions we need to concern ourselves 
> with is a) how do we stay compatible with the effects of BView 
> drawing_modes and b) how do we maintain a fast GUI.
I'm going to go out on a limb without thinking this through extensively 
-- what about a global antialiasing option? We can't change public APIs 
for R1, but we could put a checkbox in the Appearance preferences app 
which would just cause a system message to get sent to the server to 
enable or disable it. Thoughts, anyone?


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