On Sun, Jan 18, 2015 at 01:01:23PM -0700, ryanmk54 . wrote: > I am trying to create a javascript version of Critical Mass > (http://haikuware.com/directory/view-details/games/strategy/critical-mass-23) > and wanted to use the same icons that are in the haiku version of the > game. I was able to compile the Resources.rdef into a rsrc file. I > could then use QuickRes to get a image out of the file, but I didn't > see an option to get the vector out the of file. Is there a way to > get the original svgs that the app uses? > I thought that Icon-O-Matic would read an icon rdef file, but apparently not... However, the (text) icon data in the rdef is just a hex representation of the (original) binary hvif, which Icon-O-Matic *will* read. So -- as a service to the community (:-)) -- I present a little Ruby script that converts an rdef (containing *only* the 'VICN' section back into an hvif, "rdef2hvif.rb": #! /bin/env ruby open(ARGV[0]) {|f| out = "" outname = File.basename(ARGV[0], ".rdef")+".hvif" f.each_line {|ln| part = ln[/\$"(.*)"/,1] if part then i = 0 while (v = part[i,2]) != "" byte = v.hex out << byte i += 2 end end } open(outname, "w") {|hvif| hvif.write(out)} } If you haven't got Ruby, get it from HaikuDepot. (I would have written it in Python, but it's so long since I've used it that I'd have had to look *everything* up, rather that just half of it!) To use it just make the script executable and run: rdef2hvif.rb <source>.rdef where <source>.rdef is a file containing only the icon data (use an editor if necessary). It should generate "<source>.hvif", which you can import into I-O-M and export an SVG. HTH, -- Pete --