[ggo-discussion] Re: gGo next generation ?

  • From: Peter Strempel <pstrempel@xxxxxx>
  • To: ggo-discussion@xxxxxxxxxxxxx
  • Date: Wed, 13 Aug 2003 18:55:11 +0200

On Wed, Aug 13, 2003 at 09:34:49AM -0700, Koushiro Izzy Izumi wrote:
> Hrm, I always keep my drivers updated from Intel... If you look, my
> drivers version is 13.1 - Latest drivers available from Intel. I am able
> to run Half Life using OpenGL mode with these drivers, and Warcraft III
> runs fine too.

Ok, good point. :)


> Which is why it was weird when glGo wouldn't start and keeps crashing.

Agreed, thats weird. glGo is so simple and puny compared to even the 1996-98
games, it should pose no problem for any halfway modern computer. No idea so
far.

There is currently absolutely no error handling available in glGo. If things
don't work, it crashes hard. This is certainly something to do, but I didn't
bother for a prototype.


> Is it possible if you can add DirectX support in addition to OpenGL?

Difficulty. Windows-only. And it's tough to get DirectX running inside
a wxWindows GUI. It is possible to embed a MFC window into wxWindows, and
then run DirectX inside MFC or a simple plain WinAPI window, but that throws
all crossplatform concept overboard and sounds pretty painful.
Additionally, DirectX programming is quite different to OpenGL, as far as I
know. I got some Direct3D book in my shelf, but never read it. Maybe I
should. :) I am really no 3D programming Guru, so take my answers not too
serious. But that's one of the points why writing something with OpenGL is
quite interesting at the moment. :)

 Peter


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