Wow, very nice - It's almost like using my real board. :) I liked being able to rotate the board until I could see the back of it, just to remind me of how realistic it is. I'm very impressed! Hmm, I don't know about this 'real windows program' business, but of course Java is considerably slower, and so ridiculously bloated in memory, that lots of people probably can't run gGo. I have 512 MB, so it's no problem, but still I get annoyed when I see gGo using, like, 60 MB of ram or something. That's 60 times what my old Amiga had, just to run a go client and a few open boards! Ah well. :P ----- Original Message ----- From: "Peter Strempel" <pstrempel@xxxxxx> To: <ggo-discussion@xxxxxxxxxxxxx> Sent: Tuesday, August 12, 2003 8:20 PM Subject: [ggo-discussion] gGo next generation ? > > For the curious, this the "maybe next generation gGo prototype": > > http://panda-igs.joyjoy.net/java/gGo/glGo/ > > This is a new implementation written in C++ based on OpenGL (and optional a > simple 2D display for those without proper graphiccard), available for > Windows and Linux (probably OS X, too, but without having a Mac myself I > cannot compile it). > > It is very much Work-In-Progress, rather Work-In-Beginning-Progress. Right > now there is only a board and you can play with yourself clicking stones, > not very thrilling. I focused on the OpenGL display which is in the > available version not too bad. > > The Readme file contains some important information, as you will need a > proper 3D driver installed, else the OpenGL board will look just ugly and be > very slow. Please refer to the Requirements section within this file or the > manual (both available online, too). > > The idea came up talking with Tweet, who obviously would like to see more > people using gGo instead of the default PandaEgg client. However, among most > users the resistance against Java is quite high. I personally don't > understand the arguments though. But it seems clear that a Java client will > never get full acceptance amongst the majority of users, for whatever > reasons. I heard sentences like "gGo would be cool if it were a real Windows > program" quite often - whatever "real Windows program" means is unclear to > me. The majority of IGS users are not computer engeneers and programmers. > > However, I will not abandon the availability of the client on Linux. A > Windows version is fine and most important, but I am not interested in a > Windows-only application at all. So the combination of OpenGL and wxWindows, > which is available for Windows, Linux and OS X, sounds pretty interesting. > > As mentioned above, the requirements for 3D drivers are tough and probably a > serious limitation for the average computer user who has no idea how to > install 3D drivers, unless he is a gamer (I doubt most IGS users are). Much > has been said against Java, but when exchanging Java with C++ one is also > exchanging Java related problems with other problems. > > I don't know yet exactly where this will end and if I will continue > development on this at all to a usable level. It is a start and some > evaluation what might be possible at the moment. However, it seems quite > clear to me I am not willing to invest another year into client development > without any financial compensation at all. > > > Well, just some random thoughts. Give it a try or look at the screenshots. > Feedback is very welcome. :) > > > Peter > > > >