[ggo-discussion] Re: gGo next generation ?

  • From: "Michael Camacho" <Michael@xxxxxxxxxxxxxxxx>
  • To: <ggo-discussion@xxxxxxxxxxxxx>
  • Date: Thu, 14 Aug 2003 00:31:30 +0100

Wow, very nice - It's almost like using my real board. :)
I liked being able to rotate the board until I could see the back of it,
just to remind me of how realistic it is. I'm very impressed!

Hmm, I don't know about this 'real windows program' business, but of course
Java is considerably slower, and so ridiculously bloated in memory, that
lots of people probably can't run gGo. I have 512 MB, so it's no problem,
but still I get annoyed when I see gGo using, like, 60 MB of ram or
something. That's 60 times what my old Amiga had, just to run a go client
and a few open boards! Ah well. :P


----- Original Message ----- 
From: "Peter Strempel" <pstrempel@xxxxxx>
To: <ggo-discussion@xxxxxxxxxxxxx>
Sent: Tuesday, August 12, 2003 8:20 PM
Subject: [ggo-discussion] gGo next generation ?


>
> For the curious, this the "maybe next generation gGo prototype":
>
> http://panda-igs.joyjoy.net/java/gGo/glGo/
>
> This is a new implementation written in C++ based on OpenGL (and optional
a
> simple 2D display for those without proper graphiccard), available for
> Windows and Linux (probably OS X, too, but without having a Mac myself I
> cannot compile it).
>
> It is very much Work-In-Progress, rather Work-In-Beginning-Progress. Right
> now there is only a board and you can play with yourself clicking stones,
> not very thrilling. I focused on the OpenGL display which is in the
> available version not too bad.
>
> The Readme file contains some important information, as you will need a
> proper 3D driver installed, else the OpenGL board will look just ugly and
be
> very slow. Please refer to the Requirements section within this file or
the
> manual (both available online, too).
>
> The idea came up talking with Tweet, who obviously would like to see more
> people using gGo instead of the default PandaEgg client. However, among
most
> users the resistance against Java is quite high. I personally don't
> understand the arguments though. But it seems clear that a Java client
will
> never get full acceptance amongst the majority of users, for whatever
> reasons. I heard sentences like "gGo would be cool if it were a real
Windows
> program" quite often - whatever "real Windows program" means is unclear to
> me. The majority of IGS users are not computer engeneers and programmers.
>
> However, I will not abandon the availability of the client on Linux. A
> Windows version is fine and most important, but I am not interested in a
> Windows-only application at all. So the combination of OpenGL and
wxWindows,
> which is available for Windows, Linux and OS X, sounds pretty interesting.
>
> As mentioned above, the requirements for 3D drivers are tough and probably
a
> serious limitation for the average computer user who has no idea how to
> install 3D drivers, unless he is a gamer (I doubt most IGS users are).
Much
> has been said against Java, but when exchanging Java with C++ one is also
> exchanging Java related problems with other problems.
>
> I don't know yet exactly where this will end and if I will continue
> development on this at all to a usable level. It is a start and some
> evaluation what might be possible at the moment. However, it seems quite
> clear to me I am not willing to invest another year into client
development
> without any financial compensation at all.
>
>
> Well, just some random thoughts. Give it a try or look at the screenshots.
> Feedback is very welcome. :)
>
>
>  Peter
>
>
>
>



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