Hello, version 0.3.3 is available. Main improvements target the GNU Go and GTP interface. After ignoring this for quite a while I fixed a couple of problems here several people helped me to identify. The current stable GNU Go version 3.2 is using the GTP 1 protocol, but the next GNU Go will be using an upgraded GTP 2 version. I did some adjustments for this, the current GNU Go development version 3.3.16 seems to work fine with gGo now. However, the GTP 2 specification is not yet final (although almost final) and development versions change quickly. But probably once the new GNU Go using GTP 2 is released as stable version, gGo will be able to use it and/or I can fix last problems quickly. As solution to the Linux sound issue which was discussed here few weeks ago I added a "-nosound" commandline parameter and a global sound-enabled toggle in the preferences dialog. However, this is not the best solution, but I was unable to track down and handle the Java freeze on Linux from within the gGo code (I really think this is not possible as Java does not throw an exception the application could handle before it is going down), so a workaround has to do. Thanks to Taegil Noh for his report, I had not noticed that myself. The open-own-game code was partly rewritten, hopefully this fixes the last remaining problems with the board-does-not-open issue. I didn't get this myself anymore since the changes, but I did not play overly much, so difficult to tell. The player table in the IGS client got some smoother rank selectors instead of the old plain textfields. Besides a couple of minor features that are still not implemented like ASCII diagram import and export and some persistent bugs I failed to identify until now, we seem to be on way to a stable gGo release. There are also a couple of major features that I am planning to do like a tree display for the SGF editor, a proper score estimator with a graphical display or Jarkkos suggestion about an improved friends handling, but they are not critical for the application to work and can be added at a later point. Something I have been working on lately is to get japanese text input working on Windows systems. William Shubert provided me with the required code, as CGoban2 suffers the same problem on Windows. From what I can see on IGS, gGo seems to be pretty much used now aside PandaEgg. A medium-term goal is to add a japanese translation and get japanese input working, to make gGo more attractive for the large number of japanese users who seem to be mostly running PandaEgg. Again, many thanks to all the people who provide me with bugreports. Although it occasionally takes me a while to fix things as I somewhat lack the time for gGo development lately, and I am not able to implement every suggestion I recieve, the reports are very valuable for me as I simply cannot find all bugs myself. Peter