[GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions for blast chamber

  • From: "Justin Daubenmire" <justind@xxxxxxxxxxxx>
  • To: <gametalk@xxxxxxxxxxxxx>
  • Date: Thu, 15 Jun 2006 17:09:11 -0400

Hi Damien,

Seeing that the file is almost 100 mb I thought it would be best if people 
ate up Microsoft's bandwidth rather than mine. *grin*. People can d/l it 
from Microsoft.

hth


Regards,
Justin Daubenmire
President - BSC Games
Computer Games For The Blind Or Visually Impaired
www.BscGames.com
----- Original Message ----- 
From: "X-Sight Interactive" <necdet@xxxxxxxxxxxxxxx>
To: <gametalk@xxxxxxxxxxxxx>
Sent: Thursday, June 15, 2006 4:36 PM
Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions 
for blast chamber


> Yes that's the main reason for testing, to make sure it is as entertaining
> and exciting as it can be for that game. It was all thanks to justin's dx
> tutorial on the resource centre that I even decided to get into 
> programming
> in the first place, whether with dx and vb or comaudio and autoit.
>
> While we're on the subject of the bsc resource centre, where has the 
> vb6/dx8
> sdk gone? I can now only find the dx tutorial there.
>
> Regards,
>
> Damien
>
> -----Original Message-----
> From: gametalk-bounce@xxxxxxxxxxxxx [mailto:gametalk-bounce@xxxxxxxxxxxxx]
> On Behalf Of Charles Rivard
> Sent: 15 June 2006 20:43
> To: gametalk@xxxxxxxxxxxxx
> Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions
> for blast chamber
>
> I enjoy beta testing because I know that it will help to sell a better 
> game
> to end users.  What talent I have is hopefully put to good use.  Being 
> part
> of a team working toward the same goal is not only fun, but contributes to
> the gaming community.  Testing Troopanum 2 was a lot of fun.
>
>
> ----- Original Message -----
> From: "Holden" <hmacs@xxxxxxxxxxxxx>
> To: <gametalk@xxxxxxxxxxxxx>
> Sent: Thursday, June 15, 2006 12:33 PM
> Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions
> for blast chamber
>
>
> Whoa man. Even when you paused, the time kept ticking? Now, I don't know 
> if
> that was a bug or not. Tell you what, if you paused the game or something
> and the clock kept ticking, that would make you think twice about taking 
> the
> half-hour break for dinner in the middle of the game. I think, somehow, it
> would have been a little more realistic that way, *grin*. But the time
> increasing as you played, that's a bug right there.
>
>  Holden
>
>
> Holden
> Cedric, Noble Order of Long-dead Scottish knights Juan, the American 
> Mexican
> Gore, from the Scrolls of King  Duncan, Head of the "Manslaughter" 
> Comission
>
> And also, the Lord of the Galaxy
> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>
> ----- Original Message -----
> From: "X-Sight Interactive" <necdet@xxxxxxxxxxxxxxx>
> To: <gametalk@xxxxxxxxxxxxx>
> Sent: Thursday, June 15, 2006 2:26 PM
> Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions
> for blast chamber
>
>
>>I love beta testing games - not only do I get to play the games before
>> official release but I also get to see what crazy things it can do with
>> the
>> bugs grins.
>>
>> Regards,
>>
>> Damien
>>
>>
>> -----Original Message-----
>> From: gametalk-bounce@xxxxxxxxxxxxx 
>> [mailto:gametalk-bounce@xxxxxxxxxxxxx]
>> On Behalf Of Tammy, Colyn and Lennon
>> Sent: 15 June 2006 20:20
>> To: gametalk@xxxxxxxxxxxxx
>> Subject: [GameTalk] Gametalk bugs in beta testing, was re: suggestions 
>> for
>> blast chamber
>>
>> during beta testing stages of pipe 2, we had I think two time bugs.  One
>> was
>> that the time didn't stop while the game was paused, and the other was a
>> bug
>> where the time kept increasing and increasing, until you had like 87
>> minutes
>> on the clock or some crazy number like that.  I think that was all of
>> them.
>> If anybody remembers more, please don't hesitate to refresh my memory.
>> Ahhhh, the joys of beta testing.
>>
>> Tammy, list moderaor
>> ----- Original Message -----
>> From: "Holden" <hmacs@xxxxxxxxxxxxx>
>> To: <gametalk@xxxxxxxxxxxxx>
>> Sent: Thursday, June 15, 2006 2:21 PM
>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>
>>
>>> What time bug is this? I don't know if this question is relivant, but 
>>> now
>>> you mention it, curiosity begs that I ask the question.
>>>
>>>  HOlden
>>>
>>>
>>> Holden
>>> Cedric, Noble Order of Long-dead Scottish knights
>>> Juan, the American Mexican
>>> Gore, from the Scrolls of King  Duncan, Head of the "Manslaughter"
>>> Comission
>>>
>>> And also, the Lord of the Galaxy
>>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>>
>>> ----- Original Message ----- 
>>> From: "Tammy, Colyn and Lennon" <tcl189@xxxxxxxxxx>
>>> To: <gametalk@xxxxxxxxxxxxx>
>>> Sent: Thursday, June 15, 2006 7:43 AM
>>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>>
>>>
>>>> Yeah, but that would mess your time up completely.  You beta testers
>>>> remember the time bug that took forever for Justin and Dan to fix?  If
>>>> we
>>>> added warps to the game, Justin would have to rerig the clock, and you
>>>> know
>>>> what they say?  If it ain't broke, don't fix it.  lol
>>>>
>>>> Tammy, list moderator
>>>> ----- Original Message ----- 
>>>> From: "Holden" <hmacs@xxxxxxxxxxxxx>
>>>> To: <gametalk@xxxxxxxxxxxxx>
>>>> Sent: Thursday, June 15, 2006 2:36 AM
>>>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>>>
>>>>
>>>>> you've got a point there, sir. My warp suggestion could take on a
>>>>> different
>>>>> form, I don't really care what sort of form, but would it be a
>>>>> one-level
>>>>> warp, or could you be warped to the other side of the game.
>>>>> Examples:
>>>>> You're running down a corridor on Level 1. You search a trashcan, and
>>>>> the
>>>>> announcer is suddenly saying level 13. OK, so it's a pipe electricity
>>>>> level.
>>>>> Now, you start doing your thing, hammer twist hammer twist hammer
>>>>> twist,
>>>>> and
>>>>> you open a toolbox. You don't get the warp as a tool, you just open 
>>>>> the
>>>>> toolbox and all of a sudden the announcer is saying level 6. Your
>>>>> entire
>>>>> game could be played out like this, getting warped from one level to
>>>>> another; sometimes only one level, sometimes ten, it's always random,
>>>>> it's
>>>>> almost never the same. This could be fun--and a little tricky
>>>>> sometimes.
>>>>>
>>>>>  Holden
>>>>>
>>>>>
>>>>> Holden
>>>>> Cedric, Noble Order of Long-dead Scottish knights
>>>>> Juan, the American Mexican
>>>>> Gore, from the Scrolls of King  Duncan, Head of the "Manslaughter"
>>>>> Comission
>>>>>
>>>>> And also, the Lord of the Galaxy
>>>>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Paul Nimmo" <pgnimmo@xxxxxxxxxxxxxx>
>>>>> To: <gametalk@xxxxxxxxxxxxx>
>>>>> Sent: Thursday, June 15, 2006 1:17 AM
>>>>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>>>>
>>>>>
>>>>>> Hi, I think what's the point?
>>>>>> This is the same as a set of stairs except on a scroler level, I 
>>>>>> don't
>>>>>> see
>>>>>> the point.
>>>>>> Of course if you had no choice, i.e., you were occasionally randomly
>>>>>> warped,
>>>>>> prhaps as a result of investigating a trash can, this might be fun I
>>>>>> suppose.
>>>>>> Or maybe you could find warps as tools in a toolbox or similar and be
>>>>>> able
>>>>>> to use them at will not knowing where they will take you, this might
>>>>>> be
>>>>>> fun,
>>>>>> anyone remember the hyperspace button in asteroids?
>>>>>> .
>>>>>> Cheers!
>>>>>>
>>>>>> ----- Original Message ----- 
>>>>>> From: "Holden" <hmacs@xxxxxxxxxxxxx>
>>>>>> To: <gametalk@xxxxxxxxxxxxx>
>>>>>> Sent: Thursday, June 15, 2006 4:12 PM
>>>>>> Subject: [GameTalk] Suggestion for Blast Chamber
>>>>>>
>>>>>>
>>>>>>>I guess if you think about it long enough, you'll come up with a
>>>>>>>suggestion
>>>>>>>for any game. Well, you know how you have stairs on pipe and
>>>>>>>electricity
>>>>>>>levels that you can either except or decline? Well, today I was
>>>>>>>playing
>>>>>>>a
>>>>>>>game and on a side-scroller level when I thought of this, a warp
>>>>>>>tunnel.
>>>>>>>It
>>>>>>>acts the same way as a stair does. You hear the sound of the warp in
>>>>>>>front
>>>>>>>of you, and it gets louder as you draw nearer to it. If you keep on
>>>>>>>running, it will either take you back a level, or put you up to the
>>>>>>>next
>>>>>>>one, or you could jump over it to continue the scroller level right 
>>>>>>>to
>>>>>>>the
>>>>>>>end. What does everyone think?
>>>>>>>  Holden
>>>>>>>
>>>>>>>
>>>>>>> Holden
>>>>>>> Cedric, Noble Order of Long-dead Scottish knights
>>>>>>> Juan, the American Mexican
>>>>>>> Gore, from the Scrolls of King  Duncan, Head of the "Manslaughter"
>>>>>>> Comission
>>>>>>>
>>>>>>> And also, the Lord of the Galaxy
>>>>>>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>>>>>>
>>>>>>> ====================
>>>>>>>
>>>>>>> To unsubscribe or manage your GameTalk subscription please access 
>>>>>>> the
>>>>>>> following link:
>>>>>>>
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>>>>>>>
>>>>>>> The list archive can be viewed at:
>>>>>>>
>>>>>>> //www.freelists.org/archives/gametalk/
>>>>>>>
>>>>>>> ====================
>>>>>>> BSC Games
>>>>>>> Computer Games For The Blind Or Visually Impaired
>>>>>>> www.BscGames.com
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ====================
>>>>>>
>>>>>> To unsubscribe or manage your GameTalk subscription please access the
>>>>>> following link:
>>>>>>
>>>>>> http://www.BscGames.com/bsc_gametalk.asp
>>>>>>
>>>>>> The list archive can be viewed at:
>>>>>>
>>>>>> //www.freelists.org/archives/gametalk/
>>>>>>
>>>>>> ====================
>>>>>> BSC Games
>>>>>> Computer Games For The Blind Or Visually Impaired
>>>>>> www.BscGames.com
>>>>>>
>>>>>>
>>>>>>
>>>>>> -- 
>>>>>> Internal Virus Database is out-of-date.
>>>>>> Checked by AVG Free Edition.
>>>>>> Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date:
>>>>>> 5/26/2006
>>>>>>
>>>>>>
>>>>>
>>>>> ====================
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>>>>> ====================
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>>>>> Computer Games For The Blind Or Visually Impaired
>>>>> www.BscGames.com
>>>>>
>>>>>
>>>>
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>>>>
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>>>> www.BscGames.com
>>>>
>>>>
>>>>
>>>> -- 
>>>> Internal Virus Database is out-of-date.
>>>> Checked by AVG Free Edition.
>>>> Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 
>>>> 5/26/2006
>>>>
>>>>
>>>
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>>>
>>>
>>
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>> Computer Games For The Blind Or Visually Impaired
>> www.BscGames.com
>>
>>
>>
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>> www.BscGames.com
>>
>>
>>
>> -- 
>> Internal Virus Database is out-of-date.
>> Checked by AVG Free Edition.
>> Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 5/26/2006
>>
>>
>
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> Computer Games For The Blind Or Visually Impaired
> www.BscGames.com
>
>
>
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> www.BscGames.com
>
>
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> 


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