[GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions for blast chamber

  • From: "X-Sight Interactive" <necdet@xxxxxxxxxxxxxxx>
  • To: <gametalk@xxxxxxxxxxxxx>
  • Date: Fri, 16 Jun 2006 07:23:09 +0100

Please could you give me a direct link? I really struggle on that website,
the amount of graphics, mouseover links, frames, ads, flash screens and
other pretty visuals that make my screenreaders go funny.

Thanks.

Regards,

Damien


-----Original Message-----
From: gametalk-bounce@xxxxxxxxxxxxx [mailto:gametalk-bounce@xxxxxxxxxxxxx]
On Behalf Of Justin Daubenmire
Sent: 15 June 2006 22:09
To: gametalk@xxxxxxxxxxxxx
Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions
for blast chamber

Hi Damien,

Seeing that the file is almost 100 mb I thought it would be best if people
ate up Microsoft's bandwidth rather than mine. *grin*. People can d/l it
from Microsoft.

hth


Regards,
Justin Daubenmire
President - BSC Games
Computer Games For The Blind Or Visually Impaired www.BscGames.com
----- Original Message -----
From: "X-Sight Interactive" <necdet@xxxxxxxxxxxxxxx>
To: <gametalk@xxxxxxxxxxxxx>
Sent: Thursday, June 15, 2006 4:36 PM
Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: suggestions
for blast chamber


> Yes that's the main reason for testing, to make sure it is as 
> entertaining and exciting as it can be for that game. It was all 
> thanks to justin's dx tutorial on the resource centre that I even 
> decided to get into programming in the first place, whether with dx 
> and vb or comaudio and autoit.
>
> While we're on the subject of the bsc resource centre, where has the
> vb6/dx8
> sdk gone? I can now only find the dx tutorial there.
>
> Regards,
>
> Damien
>
> -----Original Message-----
> From: gametalk-bounce@xxxxxxxxxxxxx 
> [mailto:gametalk-bounce@xxxxxxxxxxxxx]
> On Behalf Of Charles Rivard
> Sent: 15 June 2006 20:43
> To: gametalk@xxxxxxxxxxxxx
> Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: 
> suggestions for blast chamber
>
> I enjoy beta testing because I know that it will help to sell a better 
> game to end users.  What talent I have is hopefully put to good use.  
> Being part of a team working toward the same goal is not only fun, but 
> contributes to the gaming community.  Testing Troopanum 2 was a lot of 
> fun.
>
>
> ----- Original Message -----
> From: "Holden" <hmacs@xxxxxxxxxxxxx>
> To: <gametalk@xxxxxxxxxxxxx>
> Sent: Thursday, June 15, 2006 12:33 PM
> Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: 
> suggestions for blast chamber
>
>
> Whoa man. Even when you paused, the time kept ticking? Now, I don't 
> know if that was a bug or not. Tell you what, if you paused the game 
> or something and the clock kept ticking, that would make you think 
> twice about taking the half-hour break for dinner in the middle of the 
> game. I think, somehow, it would have been a little more realistic 
> that way, *grin*. But the time increasing as you played, that's a bug 
> right there.
>
>  Holden
>
>
> Holden
> Cedric, Noble Order of Long-dead Scottish knights Juan, the American 
> Mexican Gore, from the Scrolls of King  Duncan, Head of the 
> "Manslaughter"
> Comission
>
> And also, the Lord of the Galaxy
> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>
> ----- Original Message -----
> From: "X-Sight Interactive" <necdet@xxxxxxxxxxxxxxx>
> To: <gametalk@xxxxxxxxxxxxx>
> Sent: Thursday, June 15, 2006 2:26 PM
> Subject: [GameTalk] Re: Gametalk bugs in beta testing, was re: 
> suggestions for blast chamber
>
>
>>I love beta testing games - not only do I get to play the games before  
>>official release but I also get to see what crazy things it can do 
>>with  the  bugs grins.
>>
>> Regards,
>>
>> Damien
>>
>>
>> -----Original Message-----
>> From: gametalk-bounce@xxxxxxxxxxxxx
>> [mailto:gametalk-bounce@xxxxxxxxxxxxx]
>> On Behalf Of Tammy, Colyn and Lennon
>> Sent: 15 June 2006 20:20
>> To: gametalk@xxxxxxxxxxxxx
>> Subject: [GameTalk] Gametalk bugs in beta testing, was re: 
>> suggestions for blast chamber
>>
>> during beta testing stages of pipe 2, we had I think two time bugs.  
>> One was that the time didn't stop while the game was paused, and the 
>> other was a bug where the time kept increasing and increasing, until 
>> you had like 87 minutes on the clock or some crazy number like that.  
>> I think that was all of them.
>> If anybody remembers more, please don't hesitate to refresh my memory.
>> Ahhhh, the joys of beta testing.
>>
>> Tammy, list moderaor
>> ----- Original Message -----
>> From: "Holden" <hmacs@xxxxxxxxxxxxx>
>> To: <gametalk@xxxxxxxxxxxxx>
>> Sent: Thursday, June 15, 2006 2:21 PM
>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>
>>
>>> What time bug is this? I don't know if this question is relivant, 
>>> but now you mention it, curiosity begs that I ask the question.
>>>
>>>  HOlden
>>>
>>>
>>> Holden
>>> Cedric, Noble Order of Long-dead Scottish knights Juan, the American 
>>> Mexican Gore, from the Scrolls of King  Duncan, Head of the 
>>> "Manslaughter"
>>> Comission
>>>
>>> And also, the Lord of the Galaxy
>>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>>
>>> ----- Original Message -----
>>> From: "Tammy, Colyn and Lennon" <tcl189@xxxxxxxxxx>
>>> To: <gametalk@xxxxxxxxxxxxx>
>>> Sent: Thursday, June 15, 2006 7:43 AM
>>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>>
>>>
>>>> Yeah, but that would mess your time up completely.  You beta 
>>>> testers remember the time bug that took forever for Justin and Dan 
>>>> to fix?  If we added warps to the game, Justin would have to rerig 
>>>> the clock, and you know what they say?  If it ain't broke, don't 
>>>> fix it.  lol
>>>>
>>>> Tammy, list moderator
>>>> ----- Original Message -----
>>>> From: "Holden" <hmacs@xxxxxxxxxxxxx>
>>>> To: <gametalk@xxxxxxxxxxxxx>
>>>> Sent: Thursday, June 15, 2006 2:36 AM
>>>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>>>
>>>>
>>>>> you've got a point there, sir. My warp suggestion could take on a 
>>>>> different form, I don't really care what sort of form, but would 
>>>>> it be a one-level warp, or could you be warped to the other side 
>>>>> of the game.
>>>>> Examples:
>>>>> You're running down a corridor on Level 1. You search a trashcan, 
>>>>> and the announcer is suddenly saying level 13. OK, so it's a pipe 
>>>>> electricity level.
>>>>> Now, you start doing your thing, hammer twist hammer twist hammer 
>>>>> twist, and you open a toolbox. You don't get the warp as a tool, 
>>>>> you just open the toolbox and all of a sudden the announcer is 
>>>>> saying level 6. Your entire game could be played out like this, 
>>>>> getting warped from one level to another; sometimes only one 
>>>>> level, sometimes ten, it's always random, it's almost never the 
>>>>> same. This could be fun--and a little tricky sometimes.
>>>>>
>>>>>  Holden
>>>>>
>>>>>
>>>>> Holden
>>>>> Cedric, Noble Order of Long-dead Scottish knights Juan, the 
>>>>> American Mexican Gore, from the Scrolls of King  Duncan, Head of 
>>>>> the "Manslaughter"
>>>>> Comission
>>>>>
>>>>> And also, the Lord of the Galaxy
>>>>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Paul Nimmo" <pgnimmo@xxxxxxxxxxxxxx>
>>>>> To: <gametalk@xxxxxxxxxxxxx>
>>>>> Sent: Thursday, June 15, 2006 1:17 AM
>>>>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>>>>
>>>>>
>>>>>> Hi, I think what's the point?
>>>>>> This is the same as a set of stairs except on a scroler level, I 
>>>>>> don't see the point.
>>>>>> Of course if you had no choice, i.e., you were occasionally 
>>>>>> randomly warped, prhaps as a result of investigating a trash can, 
>>>>>> this might be fun I suppose.
>>>>>> Or maybe you could find warps as tools in a toolbox or similar 
>>>>>> and be able to use them at will not knowing where they will take 
>>>>>> you, this might be fun, anyone remember the hyperspace button in 
>>>>>> asteroids?
>>>>>> .
>>>>>> Cheers!
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "Holden" <hmacs@xxxxxxxxxxxxx>
>>>>>> To: <gametalk@xxxxxxxxxxxxx>
>>>>>> Sent: Thursday, June 15, 2006 4:12 PM
>>>>>> Subject: [GameTalk] Suggestion for Blast Chamber
>>>>>>
>>>>>>
>>>>>>>I guess if you think about it long enough, you'll come up with a 
>>>>>>>suggestion for any game. Well, you know how you have stairs on 
>>>>>>>pipe and electricity levels that you can either except or 
>>>>>>>decline? Well, today I was playing a game and on a side-scroller 
>>>>>>>level when I thought of this, a warp tunnel.
>>>>>>>It
>>>>>>>acts the same way as a stair does. You hear the sound of the warp 
>>>>>>>in front of you, and it gets louder as you draw nearer to it. If 
>>>>>>>you keep on running, it will either take you back a level, or put 
>>>>>>>you up to the next one, or you could jump over it to continue the 
>>>>>>>scroller level right to the end. What does everyone think?
>>>>>>>  Holden
>>>>>>>
>>>>>>>
>>>>>>> Holden
>>>>>>> Cedric, Noble Order of Long-dead Scottish knights Juan, the 
>>>>>>> American Mexican Gore, from the Scrolls of King  Duncan, Head of 
>>>>>>> the "Manslaughter"
>>>>>>> Comission
>>>>>>>
>>>>>>> And also, the Lord of the Galaxy 
>>>>>>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>>>>>>
>>>>>>> ====================
>>>>>>>
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>>>>>>> access the following link:
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>>>>>>>
>>>>>>> The list archive can be viewed at:
>>>>>>>
>>>>>>> //www.freelists.org/archives/gametalk/
>>>>>>>
>>>>>>> ====================
>>>>>>> BSC Games
>>>>>>> Computer Games For The Blind Or Visually Impaired 
>>>>>>> www.BscGames.com
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ====================
>>>>>>
>>>>>> To unsubscribe or manage your GameTalk subscription please access 
>>>>>> the following link:
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>>>>>>
>>>>>> The list archive can be viewed at:
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>>>>>>
>>>>>> ====================
>>>>>> BSC Games
>>>>>> Computer Games For The Blind Or Visually Impaired 
>>>>>> www.BscGames.com
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Internal Virus Database is out-of-date.
>>>>>> Checked by AVG Free Edition.
>>>>>> Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date:
>>>>>> 5/26/2006
>>>>>>
>>>>>>
>>>>>
>>>>> ====================
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>>>>> ====================
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>>>>>
>>>>>
>>>>
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>>>>
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>>>> www.BscGames.com
>>>>
>>>>
>>>>
>>>> -- 
>>>> Internal Virus Database is out-of-date.
>>>> Checked by AVG Free Edition.
>>>> Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 
>>>> 5/26/2006
>>>>
>>>>
>>>
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>>>
>>
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>> www.BscGames.com
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>>
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>> Computer Games For The Blind Or Visually Impaired
>> www.BscGames.com
>>
>>
>>
>> -- 
>> Internal Virus Database is out-of-date.
>> Checked by AVG Free Edition.
>> Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 5/26/2006
>>
>>
>
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> www.BscGames.com
>
>
>
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> 


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