Good luck, i hope you get it working! (: On Tue, Mar 20, 2012 at 11:11 AM, <luo_hei@xxxxxxxx> wrote: > On 20/03/12 13:01, Alan Wolfe wrote: > >> Oh i see. >> >> So is it that no matter what way the camera is rotated / facing on the >> plane in your rotated isometric view, that you want to be able to say >> "move forward" (or backwards) and that it will move forward (or >> backwards) in a camera relative way, but preserve it's distance from the >> map plane? (and be able to do the same for left and right) >> >> > You got the idea. Im going to try it right now, also Im talking directly > to the engine author to polish it. thanks a lot! > > > > > -- > Roger D. Vargas > Using Gentoo Linux 2010 > La unica forma de encontrar los limites de lo posible es yendo mas > alla de ellos, hacia lo imposible > > --------------------- > To unsubscribe go to > http://gameprogrammer.com/**mailinglist.html<http://gameprogrammer.com/mailinglist.html> > > >