[gameprogrammer] Re: "scrolling" a camera in 3d

  • From: luo_hei@xxxxxxxx
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 20 Mar 2012 13:11:56 -0500

On 20/03/12 13:01, Alan Wolfe wrote:
Oh i see.

So is it that no matter what way the camera is rotated / facing on the
plane in your rotated isometric view, that you want to be able to say
"move forward" (or backwards) and that it will move forward (or
backwards) in a camera relative way, but preserve it's distance from the
map plane? (and be able to do the same for left and right)


You got the idea. Im going to try it right now, also Im talking directly to the engine author to polish it. thanks a lot!



--
Roger D. Vargas
Using Gentoo Linux 2010
La unica forma de encontrar los limites de lo posible es yendo mas
alla de ellos, hacia lo imposible

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