Do you have the camera 'up' vector? From that, you can determine relative directions and integrate a position through time. Jonny D On Tue, Mar 20, 2012 at 12:42 PM, <luo_hei@xxxxxxxx> wrote: > Im implementing a small prototype with Lime to get familiar with the > engine, the idea is to achieve an isometric like view. currently I added > camera rotation, but Im lost in the maths required to scroll the camera. > The problem is that in Ogre I used node orientation which I could multiply > for a vector, but Lime has no such thing as orientation. So, Im only have > the camera coordinates, the look at coordinates, and the camera current > angle. From that, I need to calculate the new camera and look at > coordinates that simulates a camera displacement to the right/left/up/down, > relative to the camera, of course. Can somebody give me a help with this? > > > -- > Roger D. Vargas > Using Gentoo Linux 2010 > La unica forma de encontrar los limites de lo posible es yendo mas > alla de ellos, hacia lo imposible > > --------------------- > To unsubscribe go to > http://gameprogrammer.com/**mailinglist.html<http://gameprogrammer.com/mailinglist.html> > > >