Hello all, A friend of mine is working on making a 2d tiled online RPG using SDL and OpenGL. He has increasingly more art/mem usage as he adds stuff in (obviously) and was working on a solution to somehow prioritize the art of what stays in RAM and maybe storing the low priority stuff in files or something? I dont think he really has a clue and myself, I've never dealt with this issue before. Anyone out there know how to deal with this issue, of what to do when you start to aproach too much art to load all into RAM at one time? Thanks a bunch! Alan --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html