On Sun, 2004-07-04 at 11:47, Alan Wolfe wrote: > what do you think about vram usage? > > he was thinking (in windows) of using vram to cache stuff in but have no > idea if theres a way to manualy allocate that or if thats a good idea, or in > any way cross platform. > > he was just noticing a similar type of game called nexus has like 80 megs of > art but only uses 20 megs of ram (with 30 megs of virtual ram). > > any clue on vram? (: The cache could be simple hardware surfaces, like DX surfaces allocated in VRAM (I have no idea how DX works these days, no examples here), or SDL_HWSURFACEs. That is, ready-to-be-used datastructures in need of no more processing before actual use. Maybe Nexus has this type of proxy implemented? =) -- Petri Latvala --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html