If they strip it, they will have to follow the license. Learn from it instead. On 18 October 2012 15:06, Jonathan Dearborn <grimfang4@xxxxxxxxx> wrote: > He may be pointing out that since they are open source, some liberally, > you might just strip out the code you need. > > Jonny D > > > On Thu, Oct 18, 2012 at 9:55 AM, <luo_hei@xxxxxxxx> wrote: > >> On 10/18/2012 09:52 AM, Husam Zakaria wrote: >> >>> there are a lot of open source graphic engines out there, everyone of >>> them comes with a very powerful 3d math library, you have (crystal >>> space, ogre3d, irrlicht, cube engine, cube 2 engine, id tech 3, id tech >>> 4 ... etc) id tech's engines are OpenGL friendly for matrices (they are >>> not row based matrices) all those engines comes with a math library that >>> isn't template based. >>> >>> >> We dont need a game engine, we are writing our own. The author created >> his own math lib, but it has bugs and decided to use glm as a temporary >> solution. >> >> >> >> >> -- >> Roger D. Vargas >> Using Gentoo Linux 2010 >> La unica forma de encontrar los limites de lo posible es yendo mas >> alla de ellos, hacia lo imposible >> >> --------------------- >> To unsubscribe go to >> http://gameprogrammer.com/**mailinglist.html<http://gameprogrammer.com/mailinglist.html> >> >> >> >