[gameprogrammer] Re: looking for math lib

  • From: Kęstutis Armalis <kestutis.armalis@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 18 Oct 2012 15:10:48 +0100

If they strip it, they will have to follow the license. Learn from it
instead.

On 18 October 2012 15:06, Jonathan Dearborn <grimfang4@xxxxxxxxx> wrote:

> He may be pointing out that since they are open source, some liberally,
> you might just strip out the code you need.
>
> Jonny D
>
>
> On Thu, Oct 18, 2012 at 9:55 AM, <luo_hei@xxxxxxxx> wrote:
>
>> On 10/18/2012 09:52 AM, Husam Zakaria wrote:
>>
>>> there are a lot of open source graphic engines out there, everyone of
>>> them comes with a very powerful 3d math library, you have (crystal
>>> space, ogre3d, irrlicht, cube engine, cube 2 engine, id tech 3, id tech
>>> 4 ... etc) id tech's engines are OpenGL friendly for  matrices (they are
>>> not row based matrices) all those engines comes with a math library that
>>> isn't template based.
>>>
>>>
>> We dont need a game engine, we are writing our own. The author created
>> his own math lib, but it has bugs and decided to use glm as a temporary
>> solution.
>>
>>
>>
>>
>> --
>> Roger D. Vargas
>> Using Gentoo Linux 2010
>> La unica forma de encontrar los limites de lo posible es yendo mas
>> alla de ellos, hacia lo imposible
>>
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