[gameprogrammer] Re: looking for math lib

  • From: Jonathan Dearborn <grimfang4@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 18 Oct 2012 11:01:25 -0400

I would agree generally, but it depends on the circumstances.

Jonny D


On Thu, Oct 18, 2012 at 10:53 AM, Kęstutis Armalis <
kestutis.armalis@xxxxxxxxx> wrote:

> True, but learning instead of stripping is still a better practice.
>
> Kes
>
>
> On 18 October 2012 15:37, Jonathan Dearborn <grimfang4@xxxxxxxxx> wrote:
>
>> Some licenses are very liberal.  If all it takes is including a text file
>> somewhere in your distribution, then compliance is typically no problem.
>>  Just be aware of GPL, LGPL, or other issues.
>>
>> Jonny D
>>
>>
>> On Thu, Oct 18, 2012 at 10:10 AM, Kęstutis Armalis <
>> kestutis.armalis@xxxxxxxxx> wrote:
>>
>>> If they strip it, they will have to follow the license. Learn from it
>>> instead.
>>>
>>>
>>> On 18 October 2012 15:06, Jonathan Dearborn <grimfang4@xxxxxxxxx> wrote:
>>>
>>>> He may be pointing out that since they are open source, some liberally,
>>>> you might just strip out the code you need.
>>>>
>>>> Jonny D
>>>>
>>>>
>>>> On Thu, Oct 18, 2012 at 9:55 AM, <luo_hei@xxxxxxxx> wrote:
>>>>
>>>>> On 10/18/2012 09:52 AM, Husam Zakaria wrote:
>>>>>
>>>>>> there are a lot of open source graphic engines out there, everyone of
>>>>>> them comes with a very powerful 3d math library, you have (crystal
>>>>>> space, ogre3d, irrlicht, cube engine, cube 2 engine, id tech 3, id
>>>>>> tech
>>>>>> 4 ... etc) id tech's engines are OpenGL friendly for  matrices (they
>>>>>> are
>>>>>> not row based matrices) all those engines comes with a math library
>>>>>> that
>>>>>> isn't template based.
>>>>>>
>>>>>>
>>>>> We dont need a game engine, we are writing our own. The author created
>>>>> his own math lib, but it has bugs and decided to use glm as a temporary
>>>>> solution.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Roger D. Vargas
>>>>> Using Gentoo Linux 2010
>>>>> La unica forma de encontrar los limites de lo posible es yendo mas
>>>>> alla de ellos, hacia lo imposible
>>>>>
>>>>> ---------------------
>>>>> To unsubscribe go to 
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>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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