I would agree generally, but it depends on the circumstances. Jonny D On Thu, Oct 18, 2012 at 10:53 AM, Kęstutis Armalis < kestutis.armalis@xxxxxxxxx> wrote: > True, but learning instead of stripping is still a better practice. > > Kes > > > On 18 October 2012 15:37, Jonathan Dearborn <grimfang4@xxxxxxxxx> wrote: > >> Some licenses are very liberal. If all it takes is including a text file >> somewhere in your distribution, then compliance is typically no problem. >> Just be aware of GPL, LGPL, or other issues. >> >> Jonny D >> >> >> On Thu, Oct 18, 2012 at 10:10 AM, Kęstutis Armalis < >> kestutis.armalis@xxxxxxxxx> wrote: >> >>> If they strip it, they will have to follow the license. Learn from it >>> instead. >>> >>> >>> On 18 October 2012 15:06, Jonathan Dearborn <grimfang4@xxxxxxxxx> wrote: >>> >>>> He may be pointing out that since they are open source, some liberally, >>>> you might just strip out the code you need. >>>> >>>> Jonny D >>>> >>>> >>>> On Thu, Oct 18, 2012 at 9:55 AM, <luo_hei@xxxxxxxx> wrote: >>>> >>>>> On 10/18/2012 09:52 AM, Husam Zakaria wrote: >>>>> >>>>>> there are a lot of open source graphic engines out there, everyone of >>>>>> them comes with a very powerful 3d math library, you have (crystal >>>>>> space, ogre3d, irrlicht, cube engine, cube 2 engine, id tech 3, id >>>>>> tech >>>>>> 4 ... etc) id tech's engines are OpenGL friendly for matrices (they >>>>>> are >>>>>> not row based matrices) all those engines comes with a math library >>>>>> that >>>>>> isn't template based. >>>>>> >>>>>> >>>>> We dont need a game engine, we are writing our own. The author created >>>>> his own math lib, but it has bugs and decided to use glm as a temporary >>>>> solution. >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Roger D. Vargas >>>>> Using Gentoo Linux 2010 >>>>> La unica forma de encontrar los limites de lo posible es yendo mas >>>>> alla de ellos, hacia lo imposible >>>>> >>>>> --------------------- >>>>> To unsubscribe go to >>>>> http://gameprogrammer.com/**mailinglist.html<http://gameprogrammer.com/mailinglist.html> >>>>> >>>>> >>>>> >>>> >>> >> >