you don't have to take the game engine, you can look at the math library code and learn from it, it's a very educational process, and see how they solve those bugs, all those engines have a lot of users and a very large community, this means that there code is fully tested and bug free. On Thu, Oct 18, 2012 at 4:55 PM, <luo_hei@xxxxxxxx> wrote: > On 10/18/2012 09:52 AM, Husam Zakaria wrote: > >> there are a lot of open source graphic engines out there, everyone of >> them comes with a very powerful 3d math library, you have (crystal >> space, ogre3d, irrlicht, cube engine, cube 2 engine, id tech 3, id tech >> 4 ... etc) id tech's engines are OpenGL friendly for matrices (they are >> not row based matrices) all those engines comes with a math library that >> isn't template based. >> >> > We dont need a game engine, we are writing our own. The author created his > own math lib, but it has bugs and decided to use glm as a temporary > solution. > > > > > -- > Roger D. Vargas > Using Gentoo Linux 2010 > La unica forma de encontrar los limites de lo posible es yendo mas > alla de ellos, hacia lo imposible > > --------------------- > To unsubscribe go to > http://gameprogrammer.com/**mailinglist.html<http://gameprogrammer.com/mailinglist.html> > > >