[gameprogrammer] Re: looking for math lib

  • From: Husam Zakaria <hzcppff@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 18 Oct 2012 17:03:05 +0300

you don't have to take the game engine, you can look at the math library
code and learn from it, it's a very educational process, and see how they
solve those bugs, all those engines have a lot of users and a very large
community, this means that there code is fully tested and bug free.

On Thu, Oct 18, 2012 at 4:55 PM, <luo_hei@xxxxxxxx> wrote:

> On 10/18/2012 09:52 AM, Husam Zakaria wrote:
>
>> there are a lot of open source graphic engines out there, everyone of
>> them comes with a very powerful 3d math library, you have (crystal
>> space, ogre3d, irrlicht, cube engine, cube 2 engine, id tech 3, id tech
>> 4 ... etc) id tech's engines are OpenGL friendly for  matrices (they are
>> not row based matrices) all those engines comes with a math library that
>> isn't template based.
>>
>>
> We dont need a game engine, we are writing our own. The author created his
> own math lib, but it has bugs and decided to use glm as a temporary
> solution.
>
>
>
>
> --
> Roger D. Vargas
> Using Gentoo Linux 2010
> La unica forma de encontrar los limites de lo posible es yendo mas
> alla de ellos, hacia lo imposible
>
> ---------------------
> To unsubscribe go to 
> http://gameprogrammer.com/**mailinglist.html<http://gameprogrammer.com/mailinglist.html>
>
>
>

Other related posts: