Here is a reference I liked for Catmull-Rom splines: Game Programming Gems, 3.4 A* Aesthetic Optimizations (Smooth Paths), by Steve Rabin, pp265-267. Gotta love them 'Gems! On Wed, 28 Jul 2004 12:30:17 -0400 (EDT), Robbert de Groot wrote: > There is actually a formula for Catmul Rom but I don't have the reference > with me handy. The above is just what I remember so you may have to hunt > for more accuracy. > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html