So strange to see this resurfacing right now, as my dissertation focuses a great deal on these issues. It will be creative commons licensed, so I'll post it after my defense. But I'd also recommend: http://www.gamesetwatch.com/2007/06/game_developer_revisits_ea_spouse.php The answer is, not much has changed since 2004 when this issue got a lot of attention. Except that people do recognize that crunch is bad and needs to be dealt with. How hasn't really been figured out yet. Best and good luck. Casey On Thu, Mar 27, 2008 at 4:48 PM, Stephen & Kelly <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote: > > ps - Have you read the article by "ea_spouse"? > -- Casey O'Donnell RPI STS Department - PhD Candidate http://homepage.mac.com/codonnell/ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html