[gameprogrammer] Re: crunch time

  • From: Stephen & Kelly <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 27 Mar 2008 20:48:43 +0000

Are you sure it's only going to be a couple of months?

It makes me angry that companies get away with this. You, probably along with the others, feel obliged to do the overtime cos everyone else is doing the overtime and you don't want to be the one to let the side down. And will they learn from their mistakes? The only way that might happen is if the game is a flop, but even then they probably won't put it down to working a 90 hour week. And if they make a profit, they'll probably think nothing of doing the same thing again since it's worked before.

Also, the company is gaining an advantage over other companies that don't resort to 90 hour weeks by getting twice as much work from their employees as those with better ethics.

90 hours goes beyond ridiculous; after just a few days people will probably be writing more bugs than working code; tempers will fray and the atmos will become worse and worse. All this because of bad management. Will they be doing 90 hours a week?

Just my 2p!

Steve

ps - Have you read the article by "ea_spouse"?


Alan Wolfe wrote:
you bet, thanks for the advice about keeping it professional and civil.

I'm deffiantely going to see the project through the end as it's only
a couple months out and i deffinately dont want to burn any bridges.

Who knows maybe this company will learn the errors of their ways and
i'll stick around for a while <<crossing fingers>>


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