[gameprogrammer] Re: My game

  • From: Vince <uberneen@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sun, 25 Sep 2005 13:46:27 -0700 (PDT)

I write software for a cabinet manufacturing company
that handles order entry, order tracking, builds
cut-lists (think CAD without the GUI), and generates
files for CNC machinery to read.  I have actually had
game code that I've written in my spare time work its
way into my production code.
Data structures, network communication, etc.
Right now we have some 3rd party software that they've
used for years that we feed lists of parts, materials,
and sizes and it outputs optimized placement on a
sheet of material for cutting.
When I finally get to replacing that software, it will
be like writing a tetris AI.
Speaking just from my own experience, game programming
is harder than the work-related programming I do.

Vince~

> erhm... I meant to hit the delete button, not the
> send button...
> 
> But, since this was sent, I guess I will finish it.
> 
> No truer words were ever spoken. I teach game
> programming. I have had a
> a couple of students who were clearly unsure of the
> concept. But, that
> is rare. Most people who take a class in game
> programming are aware of
> how hard it is. 
> 
> The people I really have had trouble with are school
> administrators and
> parents who think the writing games is just an
> excuse to play games. I
> have run into a few people who just could not get
> heir heads around the
> idea that writing games is one of the most
> technically challenging
> fields left in programming today. School
> administrators have changed
> their opinions radically over the last few years, at
> least here in
> Austin where games are a big big business and they
> have big companies
> coming to them asking for classes. 
> 
> Parents, on the other hand, still don't understand
> that writing games is
> hard core, leading edge, technology work.
> 
>               Bob Pendleton

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