[gameprogrammer] Re: Loading models into OpenGL? (X, 3DS, MS3D, anything?)

  • From: "storm3" <storm3@xxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Sat, 23 Dec 2006 10:27:10 -0600

Sorry I couldn't be more help when it came to a multi-platform 3d engine,
but openGL is a good solution for someone looking for something free to use.
The only other suggestion that I use, and has a great following, including
books, a hug book that is, and is also multi-platform is Torque, you can
find it made from Garage games.  They have their own model formats, a couple
of them, but they also have lots of plugins for various 3d applications such
as Milkshape3d (mentioned because this seemed to be the format you were
interested in), Fragmotion (IMHO - one of the best, think about milkshape3d,
but on steroids, and throw in some inverse kinematics, and real on model
texturing, and best of all same pricing structure, meaning CHEAP!)  I know,
I know, I sound like an advertising spammer, but I'm not, I have just used
everything out there, and some stuff not out to the general public.  If you
don't care about cross platform, want ease of use, ability to use in
multiple languages, like VB, VB.NET, C#, C++, then you definitely have to
check out Revolution3D, they have come along way baby, pardon the pun. But
for real, they support more formats than most of the 3d engines I have seen
out there.  If physics being built into the engine is your forte' then
definitely check out 3Impact, also available to compile in multiple
languages, but soooo easy to make a game with physics response.  Then I have
also heard Ogre was really good, but what put me off from Ogre, was the fact
that it was Java, not sure if it is still Java or not, but I was looking for
a compiled language, that would be much faster for commercial quality games.

 

Anyways there is my 2 Cents, I hope I helped, and didn't confuse you more.

 

Ken

 

BTW: All the engines mentioned above should owe me a free update, hehehe
(Just kidding)

 

 

  _____  

From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of DARKGuy
Sent: Saturday, December 23, 2006 2:58 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Loading models into OpenGL? (X, 3DS, MS3D,
anything?)

 

Hey :)

Well, after looking at some of the engines you all told me about a few weeks
ago, I decided to give a go at OpenGL. For being just a week of learning
it's been going really good (though I haven't seen matrixes, quarternion (?)
stuff and complicated math like that yet) but having a transparent, textured
cube rotating using the arrow keys, along with an FPS counter and easily
modifyable has been quite an accomplishment for me XD. 

Buuuut you know, cubes are boring, I was wondering if any of you know about
a library, class, code snippet, anything that can load animated X / MS3D
models, DBO objects (DarkBASIC Professional format), B3D (Blitz3D format),
3DS (3D Studio MAX)... I dunno, anything that supports bone / mesh
deformation and animation. I've seen tutorials online (just two, IIRC) about
loading an MS3D file, but it looks damn hard >.<... 3DS too, and I bet
someone around must have written something to load their models easily, and
I wonder if any of you know about a library that can do that. 

On a side note, I'm trying to avoid GLUT (I'm moving to SDL which works way
better with OpenGL).

Any help would be greatly appreciated :)

- DARKGuy

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