Hey :) Well, after looking at some of the engines you all told me about a few weeks ago, I decided to give a go at OpenGL. For being just a week of learning it's been going really good (though I haven't seen matrixes, quarternion (?) stuff and complicated math like that yet) but having a transparent, textured cube rotating using the arrow keys, along with an FPS counter and easily modifyable has been quite an accomplishment for me XD. Buuuut you know, cubes are boring, I was wondering if any of you know about a library, class, code snippet, anything that can load animated X / MS3D models, DBO objects (DarkBASIC Professional format), B3D (Blitz3D format), 3DS (3D Studio MAX)... I dunno, anything that supports bone / mesh deformation and animation. I've seen tutorials online (just two, IIRC) about loading an MS3D file, but it looks damn hard >.<... 3DS too, and I bet someone around must have written something to load their models easily, and I wonder if any of you know about a library that can do that. On a side note, I'm trying to avoid GLUT (I'm moving to SDL which works way better with OpenGL). Any help would be greatly appreciated :) - DARKGuy