[gameprogrammer] Loading models into OpenGL? (X, 3DS, MS3D, anything?)

  • From: "DARKGuy ." <dark.guy.2008@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 23 Dec 2006 04:58:29 -0400

Hey :)

Well, after looking at some of the engines you all told me about a few weeks
ago, I decided to give a go at OpenGL. For being just a week of learning
it's been going really good (though I haven't seen matrixes, quarternion (?)
stuff and complicated math like that yet) but having a transparent, textured
cube rotating using the arrow keys, along with an FPS counter and easily
modifyable has been quite an accomplishment for me XD.

Buuuut you know, cubes are boring, I was wondering if any of you know about
a library, class, code snippet, anything that can load animated X / MS3D
models, DBO objects (DarkBASIC Professional format), B3D (Blitz3D format),
3DS (3D Studio MAX)... I dunno, anything that supports bone / mesh
deformation and animation. I've seen tutorials online (just two, IIRC) about
loading an MS3D file, but it looks damn hard >.<... 3DS too, and I bet
someone around must have written something to load their models easily, and
I wonder if any of you know about a library that can do that.

On a side note, I'm trying to avoid GLUT (I'm moving to SDL which works way
better with OpenGL).

Any help would be greatly appreciated :)

- DARKGuy

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