>From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx> >Reply-To: gameprogrammer@xxxxxxxxxxxxx >To: <gameprogrammer@xxxxxxxxxxxxx> >Subject: [gameprogrammer] Re: Frequency table for standard english for >huffman encoding tree >Date: Thu, 15 Jul 2004 13:04:57 -0700 > >I guess I could build my own. Since it's going to be for game text I >should >include a lot of curse words and numbers, for people with numbers in their >names :) Numbers? Am I getting the idea of a game with forumish names and talk? 1337 and flames maybe? :P just curious > >----- Original Message ----- >From: "Alan Wolfe" <atrix2@xxxxxxx> >To: <gameprogrammer@xxxxxxxxxxxxx> >Sent: Thursday, July 15, 2004 1:08 PM >Subject: [gameprogrammer] Re: Frequency table for standard english for >huffman encoding tree > > > > hey kevin, > > > > why not build your own? > > > > you could make a program that you fed text files that would keep tallies >of > > each letter. > > > > or...you could build your huffman table/tree on the fly w/ each file you > > compressed and add the tally table as a header to the compressed file. > > > > or of course you could just use zlib nad make gz files. > > > > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html