[gameprogrammer] Re: Frequency table for standard english for huffman encoding tree

  • From: "Carlos Lopez" <noyuhmix209@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 17 Jul 2004 03:18:20 +0000

>From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
>Reply-To: gameprogrammer@xxxxxxxxxxxxx
>To: <gameprogrammer@xxxxxxxxxxxxx>
>Subject: [gameprogrammer] Re: Frequency table for standard english for 
>huffman encoding tree
>Date: Thu, 15 Jul 2004 13:04:57 -0700
>
>I guess I could build my own.  Since it's going to be for game text I 
>should
>include a lot of curse words and numbers, for people with numbers in their
>names :)

Numbers? Am I getting the idea of a game with forumish names and talk? 1337 
and flames maybe?
:P just curious
>
>----- Original Message -----
>From: "Alan Wolfe" <atrix2@xxxxxxx>
>To: <gameprogrammer@xxxxxxxxxxxxx>
>Sent: Thursday, July 15, 2004 1:08 PM
>Subject: [gameprogrammer] Re: Frequency table for standard english for
>huffman encoding tree
>
>
> > hey kevin,
> >
> > why not build your own?
> >
> > you could make a program that you fed text files that would keep tallies
>of
> > each letter.
> >
> > or...you could build your huffman table/tree on the fly w/ each file you
> > compressed and add the tally table as a header to the compressed file.
> >
> > or of course you could just use zlib nad make gz files.
> >
>
>
>
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