[gameprogrammer] Re: recognize the correct language from a stream of data

  • From: Petri Latvala <adrinael@xxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 17 Jul 2004 02:58:17 +0300

On Fri, 2004-07-16 at 19:31, Alan Wolfe wrote:
> just like the ascii character set has 256 characters, unicode has 65536
> characters so it has more than just english characters.  every character is
> 2 bytes instead of 1.

Just a minor correction to that...

Unicode has a lot more characters, 1114112 in 4.0.0, and only specifies
the code points, which value represents which character. How many bytes
a character takes depends on the encoding.

Correction made, now move on, nothing to see here...

--
Petri Latvala




---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: