What you display isn't the main issue, but the data you send and receive. Start with a basic, nice chat server/client. Once you get the hang of it you can make a basic multiplayer game by sending & receiving commands in ASCII, say "MOVE 129,98" and so on, and then you move into binary and there you go, the multiplayer code. The visual stuff isn't a big issue if you want to go multiplayer and don't even know how to do a simple chat server/client. On Dec 5, 2007 5:39 PM, Roger D. Vargas <luo_hei@xxxxxxxx> wrote: > You are not getting the point. other players dont need to know what do > you see. They need to know where are you. > > > Yasser Gonzalez Soto escribió: > > Olivier Delannoy wrote: > >> I don't think the camera position is the main issue. Honestly, doing > >> one or the other is just about the same. In one case the camera is > >> attached to the player at the position of the head. In the second case > >> it is attached to the player at a position above and behind. But in > >> both case its just a translation. Third person camera is definitely > >> not easier than first person camera solution. I know of only a few > >> game which give a good view to the player in all situation for third > >> person view. You have to solve the problem of visibility, indeed the > >> player must always be visible from the location of the camera. This > >> implies geometry removal, or camera position automatic control or ... > >> I think a first person camera view controled using the mouse / > >> keyboard is really not that difficult. And there is plenty of example > >> already available. But the best solution is to assume you will > >> implement both and try to associate movement to a player/character > >> object and have the camera attached to the player. Then you can switch > >> from one solution to the other without many modification (just the > >> camera class). > >> > >> > >> > >> > > yeah right. but I mean a game like Worm World Party. The camera points > > you and a determinated area. You movge and the camera vision area moves > > with you > > Or like Smash Bros. Melee > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > -- > http://dsgp.blogspot.com | Linux, programación, juegos > Have no place I can be since I found Serenity > But you can't take the sky from me > > > ______________________________________________ > LLama Gratis a cualquier PC del Mundo. > Llamadas a fijos y móviles desde 1 céntimo por minuto. > http://es.voice.yahoo.com > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >