You are not getting the point. other players dont need to know what do you see. They need to know where are you.
Yasser Gonzalez Soto escribió:
Olivier Delannoy wrote:yeah right. but I mean a game like Worm World Party. The camera points you and a determinated area. You movge and the camera vision area moves with youI don't think the camera position is the main issue. Honestly, doing one or the other is just about the same. In one case the camera is attached to the player at the position of the head. In the second case it is attached to the player at a position above and behind. But in both case its just a translation. Third person camera is definitely not easier than first person camera solution. I know of only a few game which give a good view to the player in all situation for third person view. You have to solve the problem of visibility, indeed the player must always be visible from the location of the camera. This implies geometry removal, or camera position automatic control or ... I think a first person camera view controled using the mouse / keyboard is really not that difficult. And there is plenty of example already available. But the best solution is to assume you will implement both and try to associate movement to a player/character object and have the camera attached to the player. Then you can switch from one solution to the other without many modification (just the camera class).Or like Smash Bros. Melee --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
-- http://dsgp.blogspot.com | Linux, programación, juegos Have no place I can be since I found Serenity But you can’t take the sky from me______________________________________________ LLama Gratis a cualquier PC del Mundo. Llamadas a fijos y m�es desde 1 c�imo por minuto. http://es.voice.yahoo.com
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html