I don't think the camera position is the main issue. Honestly, doing one or the other is just about the same. In one case the camera is attached to the player at the position of the head. In the second case it is attached to the player at a position above and behind. But in both case its just a translation. Third person camera is definitely not easier than first person camera solution. I know of only a few game which give a good view to the player in all situation for third person view. You have to solve the problem of visibility, indeed the player must always be visible from the location of the camera. This implies geometry removal, or camera position automatic control or ... I think a first person camera view controled using the mouse / keyboard is really not that difficult. And there is plenty of example already available. But the best solution is to assume you will implement both and try to associate movement to a player/character object and have the camera attached to the player. Then you can switch from one solution to the other without many modification (just the camera class). On Dec 5, 2007 8:14 AM, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote: > What is easier? > 3d multiplayer 1st person game or 3d multiplayer 3rd person game? > I choose 2nd option for avoid a headpain with the camera positionj. But > what about you? > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html