So I decided that for my game I want to make use of the power of the graphics cards and use 3D objects. Because of the view I can get away with some seriously low poly counts, so I thought I'd take a whack at creating my own graphics. I picked up Milkshape 3D and with the tutorials I've found, I realized that it will be pretty easy to create a couple low-tech models. Question is, what format to export them as? There are so many, and the 3D engine I was checking out supports all of them (or has an import tool), so the question is... For any who have had experience, what format is best, fastest, easiest, or smallest? The entire thing is still pretty new to me. Because of the limited amount of capabilities I need, I still toy with the idea of just writing my own engine, but I honestly would rather be focusing on game play and use something like OGRE. Any thoughts? Thanks, Jason. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.714 / Virus Database: 470 - Release Date: 7/2/2004 --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html