Jamie Jensen said: > Just wanted to say hello from my new account at Gmail! > > It's good to see that the list isn't dead, though I'd much prefer > discussing design and writing to copyright and licenses. I'd agree with that, but from my end I'm not finding much time to get much done on the Yags front, and what is being done is more incremental. The latter is good though from one perspective, since it means the rules are beginning to stabalise. Briefly, the latest decisions have been: Packages for character generation. You choose a package which gives a general background (mostly social class) and a skill set. Not all are equal in the number of points they give, but should be reasonably balanced. There are generic packages such as 'Bard', 'Warrior noble', 'Mercenary', 'Noble woman' and more campaign specific ones such as 'Brotherhood of the Lawmaker' or 'Shield of Neya'. This means PCs will tend to have skills which they should have (such as Law and Politics for a noble) but which a player probably wouldn't take if they had to pay for them seperately. Skill techniques. Sort of like d20 feats, for a range of skills (mostly combat, cult related and bardic at the moment). They allow a character to do special things, and also cut down on the number of required skills, since some skills have become a technique of another. Properties for armour and weapon types. Makes combat a bit more complex, but makes it harder to min max since effectiveness of weapons depends on what you're up against. Started working on a magic system as well, which is probably the biggest new thing. http://www.glendale.org.uk/yags/habisfern/magic.html -- Be seeing you, -------------------------- Sam. http://www.glendale.org.uk