Hi Sam, On Sun, 2003-09-21 at 15:03, Samuel Penn wrote: > I've actually removed all the > personality based ones, since I've never been particularly happy > with them. I'd be interested to know how the personality traits worked before? > It also prevents the issue of players creating characters which > have too many social problems to work well with the rest of the > group. This sounds like a sound idea rather than allowing players to load up on psychological disadvantages. > http://www.bifrost.demon.co.uk/games/yags/core/advantages.html Good work on the advantages and disadvantages section: the rules are simple yet flexible enough. Instead of having complex levels of advantages, you only give +/- 1 modifiers, making the system that much more simpler. The rest of the miscellaneous ads/dis are equally good. The only thing I would say is that seperating advantages into different sections for bonus-type and misc-type might make finding specific advantages/disadvantages difficult. -- Ricardo Gladwell President, Free Roleplaying Community http://www.freeroleplay.org/ president@xxxxxxxxxxxxxxxx