Multiple types or dimensions (like Health and Danger for instance) of grooves would be good too. Honestly I don't use grooves the way they were intended to be used. It's just too limiting. I do use grooves as a way of controlling what sets of patterns I want to play, but the 'real' grooves in my pieces are often combos of several segments controlled by scripting. heh, Maybe when DirectMusic is in 95% of PC games MS will decide to put these features in DX14. Poor David, I know he wants to help.......= ) -Scott Morgan http://Morganstudios.com ----- Original Message ----- From: "Jason Booth" <jason@xxxxxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Wednesday, December 18, 2002 9:12 AM Subject: [directmusic] Re: One for the suggestion books... > > Actually, I really think the concept of groove level and > variation needs to be extended to all components of Direct Music. For > instance: > > Groove level for segment trigger or segment tracks > Groove level for chord maps > Groove level for Chords > - scripted this in AC2 > Groove level for band tracks > > As for using chord progressions with wav tracks, the way we've > done it is to embed the chord progression in the segment with the wav > track and play it as primary. Then, anything we want to trigger is done > as secondary segments, and follows the referenced chord track. We then > create all our chord maps as primary segments, and pick them based on > scripting controls, which can look at things like groove level to > determine which 'chord map' is appropriate.. > > > > -----Original Message----- > From: Scott Morgan [mailto:scott@xxxxxxxxxxxxxxxxx]=20 > Sent: Tuesday, December 17, 2002 2:47 PM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: One for the suggestion books... > > > > Yup, I was dissapointed with this as soon as DX8 came out. I was > suprised there were no wave tracks available in a style. > > Something else I have been wanting recently was a variation choices > section for waves. That way I could have the appropriate wave play for > different chords. With the current setup you really can't use chord > progressions and waves unless you have the wave playing some kind of > pedal. > > -Scott Morgan > http://Morganstudios.com > > > ----- Original Message ----- > From: "Jason Booth" <jason@xxxxxxxxxxxxxxxx> > To: <directmusic@xxxxxxxxxxxxx> > Sent: Tuesday, December 17, 2002 3:23 PM > Subject: [directmusic] One for the suggestion books... > > > > > > > > Groove level support for wav tracks. I can import a set of wavs for=20 > > pattern variation, but can't set groove levels on the track. So=20 > > instead I'm going to have to script it all, which is a real pain for=20 > > something that's so well supported elsewhere, and one of the primary=20 > > ways to organize content.. > >